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07-03-24 04:11 PM
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Acmlm's Board - I3 Archive - SMW Hacking - Raccoon Mario Patch questions
  
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pikaguy900
Posts: 573/748
Thanks, I guess... But see, that wasn't my question. (I'm still waiting for an answer, by the way.) I have NO idea why you misunderstood me. (And yes, I know I mentioned the Raccoon Mario GFX in Pac's patch was SMW-styled, but that didn't mean I needed help on it... )

By the way, if you're going to do that, why not help others out and make a patch that already has Raccoon Mario in it? Or at least submit the GFX as GFX32.bin instead of AllGFX.bin...
KPhoenix
Posts: 79/112
Maybe I should submit a bin file with the SMB3 Racoon Mario GFX to SMW Central?

Update: Here you go
pikaguy900
Posts: 562/748
I want to replace Caped Mario with Raccoon Mario in my hack, but... Before inserting the GFX, I decided to test the physics of Raccoon Mario. Much to my dismay, he acts exactly like Caped Mario, except he instead doesn't "glide" with his Cape. I wish to have a TRUE Raccoon Mario, complete with flying that only happens when you repeatedly tap the jump button, and that you have to tap the jump button to slowly decend, instead of HOLDING the jump button. Basically, whatever Caped Mario can do by holding down B, I want Raccoon Mario to do by REPEATEDLY TAPPING B. Before I go on some wild journey to try and do that, let me ask this simple, yet obvious, question:

Is this even possible??

Thank you for your time and patience. (I'd have inserted the GFX before testing it, but the GFX is SUPER MARIO WORLD GFX, and I'm using SMB3 GFX. XD)
Acmlm's Board - I3 Archive - SMW Hacking - Raccoon Mario Patch questions


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