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06-17-24 11:17 AM
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Acmlm's Board - I3 Archive - SMW Hacking - Annoying Star Tile Problem (#2) in my OV- please help!
  
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Knight of Time
Posts: 55/69
Hmm, changing the exit index for the Star World star to a different value, and putting the old value in a different area made the problem go away, so I'm A-OK now.

Could I request the closure of this topic, please?

Thank you.
FPI
Posts: 140/197
I had the same problems several times, and I never figured out, what's exactly wrong. I suppose, you set up your exit index right. Make sure to check both of them after setting them up, like Link2006 suggested, because very often LM seems to "forget" your settings for whatever reason.

So, what I did to fix the problem was deleting both Star Tiles on the OW and started again with setting them up from scratch. And with some luck, it could work on a second try.
Link2006
Posts: 141/161
Make sure your OV destination is set to the star and world your headed to and vice-versa. Like if I made a star Destination from Star World to the Overworld, Star World star would be:

Star World

Exit Index to use: 01 Star World
Destination Exit Index: 02 Overworld

Then change the Overworld Star to:

Exit Index to use: 02 Overworld
Destination Exit Index: 01 Star World

Then re-check the Star World star to see if the destination is correct.
Note: Always remember which Overworld destination your using, since there are multiple OV destinations. You don't want to use a destination for one star, and screw up the next since it's the same overworld destination.

I hope you understand at least a little of what i'm saying. I'm real shitty at explaning things clearly when it comes to Lunar Magic.
Knight of Time
Posts: 54/69
Okay, just so that nobody gets confused over the #2 I have in brackets in the topic title, I used to have a problem in my hack similar to the one I'm about to describe with a couple of screenshots, but this earlier problem, just so that everyone knows, is out of the way.

The topic I made on the original problem is here.

This time around, this new problem has to do with the Star Tiles I use for Cove Star Road. On the main OV map (as shown in the first screenshot), I have correctly set it up to go to the third star in the star world in my hack, but when going back through that star tile (I linked them both to each other), it takes the player to the spot shown in my second screenshot, which is close to the last level in my second world before the second castle.





How do I correct this new problem? I thought the solution for it would be as easy as the solution Alastor gave me for the previous similar problem, but this one seems to be more complicated somehow, and definitely more of an annoyance, because I've got only one more level to finish before I prepare my hack's second demo for a release (with some new screenshots of levels I had to partly or nearly completely do over again, just to replace the old screenshots of those levels, which had their progress wiped out in the last major computer crash)

Anyway, thanks in advance.
Acmlm's Board - I3 Archive - SMW Hacking - Annoying Star Tile Problem (#2) in my OV- please help!


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