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0 users currently in ROM Hacking-Related Releases. |
User | Post |
Darkdata Posts: 941/983 |
Originally posted by KapowOriginally posted by Darkdata I thought I did have something to kill Mario there. I must of forgot to add that. All well, much too late now. |
Kapow Posts: 17/17 |
Originally posted by Darkdata If your hack is made with savestates in mind, it should be mentioned in the readme. I guess this is about getting trapped and having to wait for the timer to run out - at least add something that can kill Mario. |
Pikario Posts: 1/10 |
It's Looks Cool! |
Trax Posts: 52/77 |
That's strange...
After I got down the flag pole at the end of stage 2-3, the game froze... |
Darkdata Posts: 867/983 |
Thanks to Googie I found out where the music came from, it was from http://u-1.parfait.ne.jp/mario/music/.
Also whoever submitted it to romhacking dot net, next time I make a hack could you just not copy the original post I made? |
Googie Posts: 337/391 |
I played the hack out and finished it. it was a pretty good run, nice level design too. Good job overall. |
Darkdata Posts: 866/983 |
Originally posted by Tatrion |
Tatrion Posts: 2400/2467 |
The trick with the pit and the coins in 2-4 is way too cheap. NOBODY would expect that the first time they went through, resulting in a guaranteed slow, cheap death and possible turn-off to the game.
The fire-turnip chains in castles are sometimes attached to ? blocks instead of dead blocks. Someone would probably unwittingly hit that and get a cheap hit. Other than a few broken scenery objects and green koopas sometimes turning red (that I'm sure you're aware of), this hack is quite nice. I'm fond of what Toad says when you clear a castle. |
Darkdata Posts: 865/983 |
Originally posted by Kyoufu Kawa Yep thats where it came from, but I changed the face, it was too scary D: Originally posted by BU Also it would really unbalance the game. |
BooUrns Posts: 164/450 |
Too bad Peach can't do the hover jump like she can in SMB2. That would be useful... |
Kyoufu Kawa Posts: 1258/1353 |
Funny. It reminds me of SMB2. |
Vurano Posts: 25/37 |
The Peach sprite reminds me of another SMB1 hack that was released last year. I'll give the hack a spin. |
Darkdata Posts: 863/983 |
Originally posted by BooUrns D'oh, I thought I fixed that, well you can get around that by jumping when you respawn. Also another note you might want to allow more than 8 sprites per scanline as I had that checked while I was hacking and never noticed ;; |
BooUrns Posts: 161/450 |
Let's see.. I've only just started playing, but I can tell already that it is harder than the original. The only problem I've found so far: if you die past the midway point on the first level, you reappear and immediately fall off the screen and die. I'll let you know if I find anything else... but looks good so far. |
Tanks Posts: 382/596 |
Originally posted by Darkdata Heh... It's getting to the point where you really can't have a story cause all ideas have been taken. I'm suprised you came up with one. The screens look good. I'm currently ips-ing now. And what emulators do the scrolling text thing? |
Darkdata Posts: 862/983 |
As the title says it's yet another drop in the pool of Super Mario Bros hacks. Hopefully this one will be not as polluting as most of the rest.
Story There is a race each year in the Kinquesded for the title of best Princess of the year. It is down to the final two Princesses, Peach and Daisy who now have to race through 4 worlds to get to the Princess of the Kinquesded and win the event. Read the readme There are 4 patches one with updated music one without (PGR0 PGR1, the music was not done by me, in fact I don't know who did it . Also on some emulators the text will sometimes scroll I do not know what causes this. Screenshots Download? See attachment. |