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07-03-24 06:00 PM
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Acmlm's Board - I3 Archive - SMW Hacking - Having problems with SMB3 waterfalls
  
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pikaguy900
Posts: 511/748
Whew... Good thing I didn't modify them... Thanks for alerting me to that!

Edit: I finally did it. Whew. I had to make a lot of SMAS savestates in order to get all the tiles! But I did it nonetheless! XD Why do people always seem to solve their problems with ease after asking for help with them?
BMF54123
Posts: 764/876
Originally posted by pikaguy900
I know that at the very end of GFX33.bin, there's a line of 8x8 tiles with a line through them \. Is it possible to use those without harm?
Those belong to the switchable line guide object, so no.
pikaguy900
Posts: 508/748
; Okay, I'll look through the ROM itself. But I hate the Turn Blocks, anyways. If I want to have one of the Breakable Bricks turn into a coin when a P Switch is triggered, I can always use the one found in BlockTool. And just so you know, that block is actually bad. Hitting it causes a sprite to spawn, but the block itself doesn't bounce. It does when you use BMF's patch, for some reason. Thanks anyways, though.

Edit: Well, the ROM thing didn't work. I took a peek in a savestate of SDW:TLC to see how they were set up there (No, I won't get any GFX out of it. I'm not stealing anything from that hack, or any hack, for that matter.). It's.... Weird. If only I knew how I could set it up properly without harming any built-in animations in my hack that I don't want to mess up... I know that at the very end of GFX33.bin, there's a line of 8x8 tiles with a line through them \. Is it possible to use those without harm?
KPhoenix
Posts: 74/112
I suggest opening the SMAS rom and looking for the GFX instead of using savestates.

Also, using BMF's SMB3 Brick patch is not a wise idea if you want to make the brick turn into a coin when a POW is hit. Just use the Smashable Brick block that is in BlockTool. If you do take my advice, I've attached a patch to this post that will reverse the effects and give you your Turn Block back.
pikaguy900
Posts: 507/748
I'm trying to get the SMB3 waterfall GFX set up properly (the foreground waterfall GFX, mind you). Since I've replaced Turn Blocks with SMB3 Breakable Bricks, I though I'd replace the Turning Turn Block animation with the Waterfall Animation. Well, for some reason, I can't get the tiles right. I know that for each part of the Waterfall, there's 4 different frames, but getting the tiles directly from SMB3 via ZSNES savestates is hard, as it'll always show duplicate 8x8 tiles, thus making my work harder. All I ask is a simple picture how I would go about setting this up. I already know I have 1 frame right, but I can't figure out where the other frames go, or even if I have all the frames! Please, at least show a screenshot of how the tiles should look seperately. That's all the help I need.
Acmlm's Board - I3 Archive - SMW Hacking - Having problems with SMB3 waterfalls


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