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0 users currently in SMW Hacking. |
User | Post |
Dragon Master Luigi Posts: 47/47 |
i tried this too and it didn't work. Its the same music for the star power. |
KPhoenix Posts: 75/112 |
Originally posted by icegoomOriginally posted by FPI Yeah, thats how I used the YI Star Music for the Title Screen in my hack. I tried what Pac said for solving the problem with the SMB1 Star Music, but I didn't work. I guess I just be trying random numbers until I find it. |
pikaguy900 Posts: 509/748 |
Here's a good question: How do I fix the music for the Ending sequence? Currently, there's no music at the music track titled "Princess Kiss" (The ending music), but I found the ending music.... WITH THE OVERWORLD MUSIC. It's 01- Title Screen. O_o How in the world can I fix this? |
icegoom Posts: 161/190 |
Originally posted by FPI Oh, wow. It does use the Yoshi's Island music. Huh. So if Mattrizzle's addresses aren't changing the SMB1 patch's star music back to SMB3 music, where does the SMAS star music come from? Is it stuck in the back with the SMB1 death and game over music that plays over the credits? |
Pac Posts: 731/804 |
Originally posted by pikaguy900It is a P switch, but FuSoYa had a really strange habit of not giving sprites their proper names, like the Fire Flower, Koopa Troopa, Fire Mario, Podobo, Cheep Cheep, Concrete Block, and so on. Anyway, to fix the star music in the SMB1 patch: Originally posted by Mattrizzle |
FPI Posts: 139/197 |
Originally posted by icegoom Not really. I'm using the SMB3-music patch for some time now, and the star-music is definetely the one from Yoshi's Island. I'm not sure about the Star music in the SMB1-patch. (Never tried it.) |
icegoom Posts: 158/190 |
Um, the SMB3 music patch already uses SMB3 star music...
Originally posted by pikaguy900 What does writing 12 even do? I didn't bother checking for myself, I just posted what was in the ROM map. Your best bet for getting the music to run like in Stranded is to just ask Ghettoyouth. |
SM_Gamer Posts: 11/11 |
Originally posted by KPhoenix Yes, it is possible, but don't ask me; I've only done it once before and I don't remeber how to do it. |
KPhoenix Posts: 72/112 |
Can you get the regular SMAS Star music with the SMB3 Patch too? |
pikaguy900 Posts: 499/748 |
Originally posted by icegoom ...Good point. I forgot that the Boss Battle music is normally an actual Level Music Setting in the original SMW... Thanks. With that, I'm off to make the music sound right.... I hope... Edit: Oh boy. When I said I wanted to have the Level music continue playing after pausing, I didn't mean like that. Pausing the game does that- freezes everything- when I change that offset to 12. It also seems to turn off the pause SFX. What I was wanting is for the music to play softer in the background, like Ghettoyouth did in the Stranded demo. I liked that. |
icegoom Posts: 154/190 |
Can't you just change the music for any particular boss battle by changing the level's music setting? Star music is listed as:
0C786 Probably what music to play when you get a star If you're using SMB1 music and want to use the SMB3 star music instead of the kind of cruddy-sounding YI star music, do this: Originally posted by Mattrizzle |
pikaguy900 Posts: 498/748 |
What about the Boss Battle music and the Star Music? I can't change them in Lemetaal, either...
And thanks for the offsets. I saw one hack that used the YI Bonus Area music (0D in SMB3 Music list- Have Star) for the P Switch... How odd. |
icegoom Posts: 153/190 |
Originally posted by pikaguy900 I prefer "P-switch," too. "POWs" are the earthquake generating blocks in Mario Bros and SMB2. Maybe the "P" does stand for "POW," but then again, maybe it's just a random letter Nintendo likes. ("P Wing" from SMB3 is "POW wing?") Anyway, both of the addresses you're looking for are listed in SMW Central's ROM map: 0243F Write a 12 into this adress and the music is still playing during a paused game 0AD08 Music played when a POW is pressed And yeah, you probably want to change the switch music to 04. |
pikaguy900 Posts: 496/748 |
I'm wanting to change the SFX/Music played when you hit a P Switch (That's what I call it, but LM calls it a "POW Switch"). The hack I want it changed in has SMB3 music in it, and currently, the music that it plays is the one used when you defeat Bowser in SMB3 (This hack also has SMB3 GFX in it, so I couldn't use the SDW3 patch- That makes all the GFX and levels look like those from SDW), but the correct music seems to be at 04. Anyways, I tried using Lemetaal, but there wasn't any mention of the P Switch music in there, so I'm going to have to edit it in a Hex Editor... Anyways, where would I find the offset to change to get the right music to play? Also, I was wondering something else:
How can I make it so the Level's music keeps playing in the background after I pause the game? (I know that the offset to change to get the Pause SFX back is mentioned in a thread at SMWCentral, so I'll look there to find it. But if the value I need to change the offset to is different than what was mentioned, please let me know ASAP.) Thanks in advance! |