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05-11-24 09:32 PM
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Acmlm's Board - I3 Archive - ROM Hacking-Related Releases - ZII Game Editor
  
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Trax
Posts: 58/77
Okay, a new version is out. Nothing special, I fixed a fatal flaw that prevented the universal experience table to save correctly. I made the UI as simple as possible, and the overworld editor now displays all key areas correctly in the 3 regions. You can move the key areas, but you can't save them, yet. And there's no good solution for Palace 6 and Hidden Kasuto...

I'm about to start a scrolling area editor, but I feel like I don't have enough data to make it functional. I cracked most of the details related to general areas, like grass, forest, etc. But I'm still working on specific areas like caves. Towns and palaces are still a mystery for me. I could try to assemble something to get an idea, but it would be quite incomplete anyway...

My server is currently down for a ridiculous reason, so I attached the update file to this message...
Raccoon Sam
Posts: 890/1040
Great work, Simon. Great Work.
I already reported some bugs, so I guess I don't have anything else to say here.

Although it makes me sad that Windows-users get 99% of other Rom hacking tools, and in this rare occasion, people whine about not getting it to Windows.

Trax
Posts: 54/77
No offence... My message was addressed to everyone...
T.Geiger
Posts: 21/26
If you want a Windows version of my prog, right now there's essentially two ways : learn to program and do it yourself. Or ask Arthus, the author of the "Sword" project...

Er, I personally am far too busy programming stuff to actually spend any time using an editor. Sides, I think its great that there are people making editors for the Mac.

Actually, I wish I had access to a Mac. I would love to know if my .NET apps work with the latest version of Mono.

---T.Geiger
Trax
Posts: 53/77
Ya... It's a XP editor...

If you want a Windows version of my prog, right now there's essentially two ways : learn to program and do it yourself. Or ask Arthus, the author of the "Sword" project...
T.Geiger
Posts: 20/26
Obviously, being a Windows-only guy, I cannot test your program. But the one screenshot posted by HyperHacker there seems to feature a very nice UI.

The only suggestion I would make would be to get rid of the XP table on the right and show those values in the XP dropdown instead of the index.

Unless that's a XP editor there. Then I suppose you can ignore what I said.

---T.Geiger
Ice Ranger
Posts: 76/85
Originally posted by Trax
Many thanks to Ice Ranger, who added the data to DataCrystal. Yet, I'm still wondering how he found the data for the Rock Generator or Helmethead's floating helmets...


Heh, a lot of help came from figuring out that dwedit's editor displayed the enemies in order, so that was pretty easy (especially when adding a generator as one of the sprites on the page and generated them). The difficulty came with figuring out the Great Palace sprites since there are so many special sprites.

I'll upload the information I found on sprites for the overworld, I keep forgetting about it, but I'll get the information soon.

And yep, I'm one of the guys who can't use the editor for the time being.
HyperHacker
Posts: 4325/5072
Correction...
Originally posted by HyperHacker
Well that depends on your computer. As a general rule, if you use Windows and don't have a metric fuckton of RAM, it's going to be noticeably slow.
Trax
Posts: 51/77
I program in C and Objective-C, using the Cocoa framework. You can see what the Application Kit library looks like here...

I won't say Java sucks, because if it's well written, Java code can be very convenient. Yet, almost every Java experience I had in my life, either as user or programmer, was anywhere between "uncomfortable" to "total nightmare". I am now deeply traumatized...

Actually, the Java framework seems quite similar to Cocoa's, but it takes time to learn a new language, and right now, I prefer to spend my time doing something functional than to work on programming exercices...

You could also ask the 99% other programmers who work on Windows what they think about porting their code. I guess it's not so easy since Java programs are scarce around here, especially in a niche like ROM hacking. I guess that at some point, when my prog will grow more exhaustive, someone will be interested into converting the whole thing. Until then, many people stay satisfied with Dwedit's editor...

But as I said in other threads, if someone has some time to spare and is interested in Zelda II, I'll share my source code and answer any related questions. Here's a sample :

- (void)setAttack

{
const char *ptr = [rom bytes];
ptr += 0x1E67D;

int i;
unsigned char v;
for (i=0; i<8; i++) {

v = *ptr++;
[[matrixAttack cellWithTag:i] setIntValue:v];
attack[i] = v;

}
}

It is mostly standard C and some Objective-C methods that are connected to the GUI...
Darkdata
Posts: 846/983
Yes I take back what I said about it being slow. I should of said that I find it slower than average. I am sorry if I offended anyone.

But yeah converting it to java would make it great for all OS's.
FloBo
Posts: 22/22
Originally posted by Darkdata
Originally posted by FloBo
blabla...


There are a lot of idiots in hacking areas, SMW even SMB1. (Not that these are all idiots, all i'm saying is each area has it's idiots ) However when you single out pokemon hacking you make it worse for the people who want to try and lea and also for the people who have an interest in it.


Kay. Sorry for that. Think you got my point about not everyone was lucky enough to know how to start a java program not having any file with postfix .exe... And those "could" be mostly people toying around with editors for pokemon, marioworld, , see? Didn't want to offend anybody though

Originally posted by Darkdata

Now that thats over with, I agree that java would be a good idea.. But it's slow... very slow... and also if the rants from yoro on irc iare true, it is very annoying to program with.


Especially if you write a simple editor extracting, modifying and reinserting some bits of data from/into a rom, speed might not be that problematic. And if you complain about slow GUIs, use SWT. It uses native interfaces and runs on MANY systems.

@Trax: what language did you write your tool in? Perhaps there's a transpiler on the net to convert it into a java/.net/whatsoever program =)
Kyoufu Kawa
Posts: 1245/1353
Take the holy wars elsewhere or be locked away with this thread, people.
FreeDOS +
Posts: 1103/1312
Java hardly takes 10MB, get a better computer.
HyperHacker
Posts: 4321/5072
Well that depends on your computer. As a general rule, if you don't have a metric fuckton of RAM, it's going to be noticeably slow.
DarkSlaya
Posts: 855/936
I won't go deep in the subject, but for an editor, Java is not "very slow".
Darkdata
Posts: 844/983
Originally posted by FloBo
About the macOS compatibility stuff: ever considered learning & using java? Create your programs with this and (hopefully) EVERYONE here will be able to use it (unless he is a pokemon "hacker" or a dumb idiot).


For one thing, don't call pokemon hackers idiots, or compare them as such. There are a lot of idiots in hacking areas, SMW even SMB1. (Not that these are all idiots, all i'm saying is each area has it's idiots ) However when you single out pokemon hacking you make it worse for the people who want to try and lea and also for the people who have an interest in it.

Now that thats over with, I agree that java would be a good idea.. But it's slow... very slow... and also if the rants from yoro on irc iare true, it is very annoying to program with.
FloBo
Posts: 21/22
About the macOS compatibility stuff: ever considered learning & using java? Create your programs with this and (hopefully) EVERYONE here will be able to use it (unless he is a pokemon "hacker" or a dumb idiot).
Xkeeper
Posts: 4905/5653
Dan: Most people check screenshots first, and you have to realize that this is a Mac OS application; not many people here can use it. In fact, I don't think anyone outside of mabye two or three people can, and I bet most of them aren't even ROM hackers.

Which is really the main problem with this -- your choice of using Mac OS here means that very little people, if any, will be able to use it, although judging from the screenshot, it'd be a very useful program... if only to amke the game much easier.

I mean, hell, I was interested in at least downloading it and testing it out, but the fact that it, you know, doesn't run kind of stopped me.


I find it more shocking that more people have posted about the image format the guy used in his initial post (which he has subsequently edited), than his actual application.

Oh wait, I don't find it shocking at all. I just remembered what messageboard I was posting on.
Oh, and Dan, one small thing: I find it amusing that you're being a total dumbass and posting about how other people are posting about the only media they can even view pertaining to an application that 99% of them can't even fucking run.

Shut the goddamn fuck up already if you're just going to come here and whine about the board before I ban you. I don't tolerate it out of other members (when people point it out or I notice) and I sure as hell won't tolerate it out of you.

You may be a good ROM hacker, but that doesn't mean I'm going to take your stupid pointless bullshit here. The only reason you even seem to post now is just to whine about the forum.



*065304> +blackhole89> Dan did have a point there
*065338> +blackhole89> about how the whole contents posted on that thread within 12 hours
*065343> +blackhole89> revolved around how he used TIFF
*065638> @laptuna> Dan did have a point but there are better ways to go about it
*065644> @laptuna> i.e., PMing a mod or admin to drop a bomb in there
*065651> @laptuna> informing them to either start discussing the program or stfu
*065713> +blackhole89> point made
Dan
Posts: 217/219
I find it more shocking that more people have posted about the image format the guy used in his initial post (which he has subsequently edited), than his actual application.

Oh wait, I don't find it shocking at all. I just remembered what messageboard I was posting on.
FloBo
Posts: 20/22
Why not using png? I don't think, there's anything, it can't do which tifs are capable of....

PLUS, it is an open standard =)
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Acmlm's Board - I3 Archive - ROM Hacking-Related Releases - ZII Game Editor


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