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06-17-24 11:05 AM
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Acmlm's Board - I3 Archive - General Gaming - Zelda: OoT - Ultra Hookshot via Gameshark
  
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HyperHacker
Posts: 4301/5072
Yeah, depending how the code is laid out, the DMA patch might actually work on all versions (these routines are defined very close to the start of RAM), but the data probably won't match up. It checks to make sure it's overwriting the right bytes (else it'd mess up everything that gets copied from ROM ), but if these bytes aren't in the same place in other versions it won't do squat.

As for the accuracy of the German translation, I think we'll need a German person to verify that.
Darkdata
Posts: 839/983
Originally posted by HyperHacker
Well this code can't easily be ported by subtracting 0x6B0 from the address. It'd have to be re-made for each version. :-/


Looks like I will not be using it for a while, but your code as it is now has a fun effect of messing up text when it's loaded on a 1.0 game
HyperHacker
Posts: 4296/5072
Well this code can't easily be ported by subtracting 0x6B0 from the address. It'd have to be re-made for each version. :-/
Darkdata
Posts: 837/983
Curse you for not converting that code into 1.0 forum (zelda), and curse my bad luck at not being able to find the webpage that does it for me.

Does anyone have the link? _¬
Xkeeper
Posts: 4864/5653
I'm Japaneseing all over the Japanese japanese. *Xkeeper is shot

It could be that the German translation isn't complete, or wrong -- you should check to see if there's any holes in the translation first.
HyperHacker
Posts: 4286/5072
Originally posted by darkwitch
Hmm, very, very cool!!

Now I'm going to do lots of things I couldnt do before, now a cheat to use the hookshot while young link would be great.

There's cheats to equip it (I myself made a code a while back to equip any item at any age) but all it does as a child is hang the game (not frozen, but waiting unresponsively for something that never happens). I think this may be because child Link has no animation for this, or something silly like that. Not easy to fix in any case.



Also, some Diddy Kong Racing US V1.0 I've been meaning to do:

8112644C ????
8112644E ????
Option Flags. Bit 25 is subtitles on/off, bits 2 and 3 are language.

81084542 ????
Modifies which language is the second option (normally French). 0=English, 1=German, 2=French, 3="Japanese" (actually just a lot of blank text and the word "Japanese", breaks some menus).

81084550 2404
81084552 ????
Modifies which language is the first option (normally English). The game tends to get confused if this is not English, ignoring the language selection and always choosing a particular language instead.


German text in the English version. Not sure why this isn't a selectable option.


Rare's awesome Japanese translation. You though Zero Wing was bad?
Shadic
Posts: 440/528
Originally posted by Racer Xeo
I always forget, isn't the gold cartridge version 1.1? Either way, I don't think I still have my gameshark.

But that would be fun to mess around with. Not as much as 'something' in Twilight Princess though.



Gold is 1.0. Some grey versions are 1.0, a good amount are 1.1, and the "Game of the Year" versions (With said text on the box) are 1.2.
Xeo Belmont
Posts: 618/1016
I always forget, isn't the gold cartridge version 1.1? Either way, I don't think I still have my gameshark.

But that would be fun to mess around with. Not as much as 'something' in Twilight Princess though.
darkwitch
Posts: 145/214
Hmm, very, very cool!!

Now I'm going to do lots of things I couldnt do before, now a cheat to use the hookshot while young link would be great.
Kingpin
Posts: 686/709
That is freakin sweet. I am gonna have a lot of fun with this.
HyperHacker
Posts: 4271/5072
Well it was a lot of work, but...
81001420 0800
81001422 00D0
81001424 8FBF
81001426 0014
81000340 27BD
81000342 0018
81000344 3C1B
81000346 8000
81000348 277B
8100034A 03C0
8100034C AF64
8100034E 0000
81000350 AF65
81000352 0004
81000354 3C04
81000356 8FA2
81000358 2484
8100035A 0018
8100035C 8845
8100035E F58C
81000360 14A4
81000362 0009
81000364 3C04
81000366 8F28
81000368 2484
8100036A 1C44
8100036C 8845
8100036E F590
81000370 14A4
81000372 0005
81000374 2400
81000378 3C04
8100037A 2402
8100037C 2484
8100037E FFFF
81000380 AC44
81000382 F58C
81000384 AC40
81000386 FC9C
81000388 8F64
8100038A 0000
8100038C 03E0
8100038E 0008
81000390 8F65
81000392 0004
8107BC88 2400
Hookshot/Longshot chain is infinitely long and can grab anything. (For Zelda: OoT US V1.2.)

Getting the effects was only half the fun. When you pull out the hookshot the game loads its code from ROM to wherever in memory is available, so it ends up in a different place in each level. I had to hack the load-from-ROM routine to patch the hookshot code on the fly. Technically the chain isn't endless (I tried that but it just made a lot of bugs), but is about 2,521 times longer than the Longshot, plenty enough to grab onto anything in sight. It'd take about an hour for the chain to fully extend so yeah. Of course if you miss (or the polygon you aimed for isn't solid) you can just hit a C button to abort.
The last line just makes the aiming dot always visible, even when you aim at the sky. (You can't grab the sky though, heh.)

Navigating the game using only a hookshot is fairly amusing.
Acmlm's Board - I3 Archive - General Gaming - Zelda: OoT - Ultra Hookshot via Gameshark


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