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0 users currently in ROM Hacking. |
User | Post |
HyperHacker Posts: 4277/5072 |
Some emulators might have specific VRAM dump functions, but in any case you can find it in a save state. Just browse the state in a tile editor and you'll find the graphic data soon enough.
Snes9x compresses its states though, so you won't find squat there. |
FirePhoenix0 Posts: 88/102 |
Originally posted by Heran BagoHow do I do that? @KPhoenix: I'm not sure if YY-CHR can do that but I can try. It would just take much longer than I'd want but oh well. |
Heran Bago Posts: 15/15 |
Dump the RAM or VRAM and you're good to go! |
KPhoenix Posts: 59/112 |
Doesn't ripping graphics from ZSNES Savestates work? I think you can only do it with YY-CHR though. |
Zepper Posts: 38/74 |
Uhh... You should try TileLayerPro. Use Google to find it. |
FirePhoenix0 Posts: 83/102 |
I'm no good at reading Hex so I don't know what that all means.
I'm trying to get all the tiles from the game from all the areas on Zebes too. Though thanks for what you did give me. |
Raccoon Sam Posts: 852/1040 |
I've got a few offsets, thanks to Kejardon.
Hold up. Originally posted by Kejardon |
FirePhoenix0 Posts: 81/102 |
I want to dump some Super Metroid graphics for possible use later in my SMW hack. I'm just not too sure how to go about doing so. I had thought I'd seen a dump graphics option in SMILE but that turned out to be something else.
How do I dump the Super Metroid graphics? Actually, how do I just dump graphics in general? |