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05-16-24 04:02 PM
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Acmlm's Board - I3 Archive - ROM Hacking - Dumping Graphics help
  
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HyperHacker
Posts: 4277/5072
Some emulators might have specific VRAM dump functions, but in any case you can find it in a save state. Just browse the state in a tile editor and you'll find the graphic data soon enough.

Snes9x compresses its states though, so you won't find squat there.
FirePhoenix0
Posts: 88/102
Originally posted by Heran Bago
Dump the RAM or VRAM and you're good to go!
How do I do that?

@KPhoenix: I'm not sure if YY-CHR can do that but I can try. It would just take much longer than I'd want but oh well.
Heran Bago
Posts: 15/15
Dump the RAM or VRAM and you're good to go!
KPhoenix
Posts: 59/112
Doesn't ripping graphics from ZSNES Savestates work? I think you can only do it with YY-CHR though.
Zepper
Posts: 38/74
Uhh... You should try TileLayerPro. Use Google to find it.
FirePhoenix0
Posts: 83/102
I'm no good at reading Hex so I don't know what that all means.
I'm trying to get all the tiles from the game from all the areas on Zebes too. Though thanks for what you did give me.
Raccoon Sam
Posts: 852/1040
I've got a few offsets, thanks to Kejardon.
Hold up.
Originally posted by Kejardon
Kraid is at BCDFF0 (1E5FF0 in an unheadered rom), and Draygon is at BF9DEA (1F9DEA in unheadered). Kraid also has all the room tiles with him, and Draygon has a few room tiles as well. No color palettes with them, though.
Sorry it took so long for me to get to that.
FirePhoenix0
Posts: 81/102
I want to dump some Super Metroid graphics for possible use later in my SMW hack. I'm just not too sure how to go about doing so. I had thought I'd seen a dump graphics option in SMILE but that turned out to be something else.
How do I dump the Super Metroid graphics? Actually, how do I just dump graphics in general?
Acmlm's Board - I3 Archive - ROM Hacking - Dumping Graphics help


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