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User | Post |
Ninetales Posts: 738/894 |
Well, you know that SMB3 has fixed level sizes that you cannot exceed without corrupting another level in the ROM. I'll let an old post of DahrkDaiz's explain in more detail, since he did a better job of it than I would:
Originally posted by DahrkDaiz What this means is that you may have gone over the level size limit; check and make sure that the total number of bytes that your objects and enemies each use is less than or equal to the number of bytes that the objects and enemies originally used. If this doesn't fix the problem, make sure that the pointer to the level (on the map screen) points to the correct level, and that there aren't any hidden "crash" objects in your level (sometimes M3I and SMB3W put them in random places when you're editing a level, especially when you're adding and deleting objects). |
KP9001 Posts: 107/180 |
I fixed my last problem with hilly levels and fully recovered that level.
So, I started fresh. I deleted all sprites, and 3 and 4 byte objects and started anew. Same thing I did with my other non Hilly/Underground levels. But upon entering, it just hangs at the last note of the "level entrance" melody and a black screen. I noticed the original level had a "Nothing" in the top left corner, so I put one of those in there. Same object number. That didn't change anything though. I followed all of the causes of a level crash in the help file in SMB3W and I still get the error. I can't for the life of me figure out what the fuck is wrong here. |