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0 users currently in ROM Hacking. |
User | Post |
kenghot Posts: 10/13 |
Originally posted by Moppy That'd be great. I really need every informations about ff6. Now, i found that Some data of ff6 gba has a LZ77 compression. by using lz77 uncopress at offest 0x510760. I got this |
Dwedit Posts: 91/116 |
I'd think that a GBA game would be more likely to use the compression systems supported by the BIOS. |
Moppy Posts: 35/38 |
I thought the 30th too. You don't waste time, do you.
As for compression.. I'm not sure if you're referring to specifically graphics compression, but for most of the game data, you might look at the SNES release to see if the same, or very similar data exists. I doubt they'd bother changing something as fundamental as map formats, tilesets, event scripting, etc. for a quick re-release like this, but who knows. Graphics format might be similar as well, it's worth a look. If you do need SNES FF6 information, I can refer you to the guy who wrote FF3Ed. |
FreeDOS + Posts: 1075/1312 |
it's not even on PH's release list, which is odd because they check topsites almost daily. |
Yoronosuku Posts: 1047/1239 |
Woah, FF6 GBA is out? I thought it wasn't supposed to be out until the 30th...haha. Well, I'd love to help but I honestly don't have access to the rom. I would assume the compression is something common like LZ7. Who knows for sure without looking at that though |
kenghot Posts: 9/13 |
2006 Nov 26.
I'm starting to hack rom "FF6 gba". I might need some help form you here. And i'll report what i've found in this topic. After i open rom today , i found that some data in this rom is uncopress and found font that use in battle . by using Tile Molester at offset 0x72da18 To do list 1. What type of compression does it use? 2. where is offset of font that use in dialogue box and in menu? 3. where is offset of all text? |