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05-18-24 03:48 PM
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Acmlm's Board - I3 Archive - SMW Hacking - Mario:Quest on Quiet Island (final demo)
  
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UserPost
3.14159265358979323846
Posts: 45/61
Heh, I downloaded this yesterday, and I found it really fun. However there are some screen glitches:
- Bad wood platform pallete
- Some Overworld L2 tiles doesn't look right (for example, the white path should lead to the edge of the land but not only to somewhere not to the edge)
- Don't use the castle "window & stones"(layer 3) background until you use Layer 2. And on Castle 1 the elevator seemed rather strange
-
Add end tiles to the pipes.

- edit
On a side note, switch palace should not be used as a necessary place but only provided for players to discover bonus areas or something else. (But I think it too late to say this.)
Kailieann
Posts: 602/808
SMAS graphics in SMW hacks have been done, several times.

Not that there's anything wrong with them in particular, but some people think they've been overused.

Still, SMAS graphic debate aside, this hack shows promise. I can't wait to see the finished product.
Joshua368
Posts: 34/89
SMB3 graphics on a SMW engine? Well, it looks interesting enough. I'll check it out later tonight.

(On a side note, the circled C "copyright" sign goes before "Nintendo", not after.)


Edit: Alright, review time.

It's okay. It has potential, but minor problems and mistakes stop it from being spectacular.

The graphics are okay, it's always nice for a chance of pace. However, some of them clash. Not all graphics fit well together. For example, SMB3 Mario doesn't go well with, say... the SMW Charging Chucks. And some of the non-ripped graphics are subpar. But they're still different, so that's fun. Just work on 'em.

The level design was okay... but nothing exciting. For the most part the challenge was good, but a few levels such as Quiet Skyrail leaned towards nigh-impossible (at least without the fox ears). I prefer to not have to use save states. Also, only three lives? You're just begging us to use save states between levels!

Fixing the small non-fatal glitches and problems would help at lot at presentation. The roads don't fit perfectly, there's that blue bar of background that stands out in the ending scene, and a weird glitch No Yoshi place before the switch palace. Sprites that clip or disappear. Things like these that you could fix with a little extra effort to make your game shine.

All-in-all, I'd give it a B-/C+. Your pretty average "exGFX over gameplay" SMW hack. My suggestions? Make the level designs more interesting, fix up all the tiny little glitches, mistakes and details (just play the game; they're easy to find), and be wiser with your graphics. There's potentional here, but you'll have to try a bit harder to use it.
Nintendude88
Posts: 55/61
Hi all,
I just released the final demo of my SMW hack, I'm almost done with it. This demo has 5 1/2 worlds (some of the levels aren't ready yet.
Here's some screenies.





More screenies can be founs at my site (even though they're old.) Check out my profile to get to my site. Enjoy! BTW, if you see any glitches/mistakes or have any comments just let me know.
Acmlm's Board - I3 Archive - SMW Hacking - Mario:Quest on Quiet Island (final demo)


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