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05-16-24 09:21 PM
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Acmlm's Board - I3 Archive - ROM Hacking - OoT "Debug Code"
  
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HyperHacker
Posts: 4195/5072
Yes, you can easily make a code that throws an invalid instruction/memory access into a common routine and wait. I made one once, don't think I have it anymore though. But there's really nothing special about this "menu", it's just an error report...
BMF54123
Posts: 729/876
I wonder if this can be turned into a Gameshark code somehow? Pulling out cartridges is an awfully primitive and stupid way of "hacking."
Ailure
Posts: 2169/2602
I actually got the debug menu after randomly smashing the controller once. xD It was the only time I managed to get it up too, though it looked a little bit diffrent than the debug menu usually shown in screenshot. And I tried it out becuse the game crashed in Lake Hylia after I played with the invisible link glitch (Entering the tent outside of gerudo while on epona, then warping to lake hylia), oh yeah I simple crashed it by using bombchu's on the bridge while being invisible. The game didn't like that, and after seeing the yellow bar I remember seeing the stuff about the debug menu and decided to see if I could make it appear.

Anyway, you don't even need to do the crooked cartridge glitch to pull it off.
HyperHacker
Posts: 4184/5072
WTF?
Originally posted by TehBlackSharpie
Why does the yellow bar only show up when you slightly pull out the cartridge in a certain way?

The yellow bar indicates the game has encountered a fatal error. Pulling out the cartridge is going to break all sorts of things at random. Sometimes you'll trigger the exception handler, others you'll just lock up the processor or corrupt memory and the game will just completely stop.


Why does this only work in the Temple of Time?

Where'd you get that idea? It "works" anywhere. Though "works" may not be the correct word, because this so-called secret is what you get when something isn't working.


And most importantly, does the text in the menus MEAN ANYTHING?

Yes, it's a detailed description of exactly what the system was doing when the game crashed. It means nothing to you, but if you were developing or debugging the game and this came up, it'd be a good resource of information as to why the game crashed.

There are only three real questions about this:
1) Why is it hidden?
2) How was the button sequence found?
3) Why the hell does it say "I LOVE YOU"?

I don't think we'll ever get the answers to these...
TehBlackSharpie
Posts: 71/76
I've known about this for a long time, and I've always been curious. I was playing Ocarina of Time the other day and it reminded me about this fun little page. It does indeed work, I've done it a bunch of times, but there's barely any info on the page about the technical reasons the menus shows up.

Why does the yellow bar only show up when you slightly pull out the cartridge in a certain way?
Why does this only work in the Temple of Time?
And most importantly, does the text in the menus MEAN ANYTHING?

Thanks.
Acmlm's Board - I3 Archive - ROM Hacking - OoT "Debug Code"


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