Register | Login | |||||
Main
| Memberlist
| Active users
| Calendar
| Chat
| Online users Ranks | FAQ | ACS | Stats | Color Chart | Search | Photo album |
| |
0 users currently in SMW Hacking. |
User | Post |
Knight of Time Posts: 52/69 |
Originally posted by HyperHacker I figured that was the case. It's a good thing I have Norton GoBack (it enables you to find previous versions of a file, such as one you might update every day), it makes undoing problems with my hack very, very easy if I right click on the file and go to the "Show Revisions" option. Anyway, on my problem with Block Tool, maybe putting in each block a few at a time instead of all of them at once will help me out (I'll edit this post or make a new one in the topic if anyone else posts here). That way, incase I get stuck again with the same result as before, I will know I'll still have not found the problem. |
HyperHacker Posts: 4061/5072 |
The .dsc file only tells LM what info to display, it has no effect on the data in the ROM. |
Knight of Time Posts: 51/69 |
Hi...
INo offence to anyone here, but I'm betting not all of you may know about the major computer crash I had a couple of months ago, that wiped out some progress I did on my hack, Super Mario World: Mario and Luigi's Double Trouble!. 'begins flashback' Luckily though, thanks to Smallhacker, I got my hack back several weeks ago from him (I once sent him a copy to see if he could figure out a problem I once had that I can solve on my own now). However, with my very hard re-building process, I've run into an annoying problem with my usage of Block Tool to carefully re-insert all the custom blocks in my hack (I figured I needed to do this, because there are others I can use later that I didn't insert into my hack before I sent a copy of it to Smallhacker that time). 'ends flashback' I've carefully gotten all the extra custom blocks I had that aren't available to the program right now unless the bin files and offset information are gotten (such as mikeyk's SMB3 pipes, the various kinds of On/Off movement blocks Davros made for me, and the switchable air blocks he also made for me), but when I inserted them all, I noticed many map16 tiles are set to act like only one custom block, even with the correct number for their individual behaviour. I tried putting zeroes where they properly go in my hack's dsc file, but despite it properly showing what blocks are supposed to be what in LM, it didn't get rid of my problem. What am I supposed to do in this situation? 'really wishes that awful computer crash never happened' |