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06-01-24 07:42 PM
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Acmlm's Board - I3 Archive - SMW Hacking - Mini-Mario Hack. Idea Thread
  
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Sgraff87
Posts: 153/176
Originally posted by pikaguy900
How about we work together on it? No sense in letting it die, right? It's a great idea, and I'd like to help make it in some way. Stil;, Bio might be able to help you solve your problem with the ExPower-Up Patch. Try PMing him. He made the patch, so you KNOW he'll be able to fix it.


I am pretty sure all of the graphics can be fixed but just needs to be switched up. Like the mystery boxes are yoshis and whatnot.

If someone can patch the rom then fix the graphics and make another patch from that rom, everything can continue.

But the major thing is that I am very busy right now. Final week is coming up and whatnot.
pikaguy900
Posts: 465/748
How about we work together on it? No sense in letting it die, right? It's a great idea, and I'd like to help make it in some way. Stil;, Bio might be able to help you solve your problem with the ExPower-Up Patch. Try PMing him. He made the patch, so you KNOW he'll be able to fix it.
Sgraff87
Posts: 152/176
Originally posted by pikaguy900
I'd like to continue it, if you don't mind. But, uh, what HAVE you done? Honestly, I don't care that the patch messes up the GFX- I can fix it somehow. I only need to ask Bio. Or YOU can ask Bio how to fix it and continue the hack yourself. But I'm NOT going to let this idea die. Not now.


I have not done anything with the hack. I dropped it with the patch.
I only changed mario's walking animation. This hack was suppost to hack total custom graphics.

Who knows, I might get back to this one. Alternating between several hacks. I am still waiting for link2006 to finish the levels for the Super Mario Land Remake hack. I will finish the graphics when he finishes the levels.
pikaguy900
Posts: 460/748
I'd like to continue it, if you don't mind. But, uh, what HAVE you done? Honestly, I don't care that the patch messes up the GFX- I can fix it somehow. I only need to ask Bio. Or YOU can ask Bio how to fix it and continue the hack yourself. But I'm NOT going to let this idea die. Not now.
Sgraff87
Posts: 151/176
Looks like I am going to drop this project. The mini fire mario patch just makes the graphics too difficult to fix. But I might start on Super Maria Sisters again. ^^
pikaguy900
Posts: 412/748
Yeah, that's the one problem with the patch- It ALWAYS messes up the GFX.
Sgraff87
Posts: 148/176
Originally posted by icegoom
Try applying it to a clean ROM and then moving over whatever graphics and levels you have completed. Here's the original thread about the patch which might have answers to any questions you have about it.


I tried patching it to a clean SMW rom file and got the crazy graphics again. By any chance have you tried it? Perhapse my clean rom is somehow not clean?

EDIT: I might look for the rom again and try.
icegoom
Posts: 132/190
Try applying it to a clean ROM and then moving over whatever graphics and levels you have completed. Here's the original thread about the patch which might have answers to any questions you have about it.
Sgraff87
Posts: 147/176
Originally posted by icegoom
Ahh, gotcha. Would Bio's ExPower-up patch work for that? I'm pretty sure it allows small fiery Mario.


Thank you very much. I didn't have the name or where it was.

EDIT: But there is a problem. All of the graphics get screwy when patched with this.
icegoom
Posts: 131/190
Ahh, gotcha. Would Bio's ExPower-up patch work for that? I'm pretty sure it allows small fiery Mario.
Sgraff87
Posts: 146/176
Originally posted by icegoom
What do you want a mushroom to do? You can easily change what action to take when Mario touches a mushroom with a hex editor. Or if you don't ever want Mario to get powered up, simply don't put power ups in the game.


Apparently I heard that there is a patch that will eliminate the mushroom and still have mario able to get firepower as well as the other powerups. I just want to eliminate the super mushroom but keep the other powerups and keep mario small when he collects them. In other words, powerups but no grow.
icegoom
Posts: 130/190
What do you want a mushroom to do? You can easily change what action to take when Mario touches a mushroom with a hex editor. Or if you don't ever want Mario to get powered up, simply don't put power ups in the game.
Sgraff87
Posts: 145/176
Originally posted by Joshua368
Maybe the mushroom could make your guy be... two guys... stacked on top of each other?

Eh, or disable it.


Yeah I am going to disable the mushroom... once I find that patch. Once again, if someone knows where it is, please tell me.
Joshua368
Posts: 13/89
Maybe the mushroom could make your guy be... two guys... stacked on top of each other?

Eh, or disable it.
Sgraff87
Posts: 144/176
Originally posted by icegoom
Yeah, MvsDK has a completely different graphics style than your mini-Mario. You should use its prerendered graphics as reference but draw new sprites in your own black outlined style.


Yeah that is what I was planning on. Also was thinking of using the toy tiles from WL4 and updating/coloring the mario zone from SML2. That or just using them for reference or modifying them.

Originally posted by icegoom
Puzzle levels probably are the proper direction to take this hack, but try making them longer than a screen or two. One screened puzzles just can't be very complicated with SMW's engine.


I will probably mix puzzles with classic mario gameplay. Mini-mario will stomp like usual and get powerups. But yeah one screen puzzles will not work too well.

Can someone please direct me to the patch that disables the mushroom please?
I really need to find it but I am not getting any luck.
icegoom
Posts: 127/190
Yeah, MvsDK has a completely different graphics style than your mini-Mario. You should use its prerendered graphics as reference but draw new sprites in your own black outlined style.

Puzzle levels probably are the proper direction to take this hack, but try making them longer than a screen or two. One screened puzzles just can't be very complicated with SMW's engine.
Sgraff87
Posts: 142/176
Originally posted by Luigi-San
I wish I could. I cannot get DS roms to play in the emulators. I might mess around with it more.


You could always rip from the original MvDK on GBA


Good thing I already ripped them all. ^^
Thanks for the idea. I might have to refurbish some to fit colors and style.
Luigi-San
Posts: 1514/1713
Originally posted by Sgraff87
Originally posted by Ramon
MvsDK is probably my overly favourite game

Probably you could rip the graphics of it. I myself used some of them in my hack.


I wish I could. I cannot get DS roms to play in the emulators. I might mess around with it more.


You could always rip from the original MvDK on GBA
Sgraff87
Posts: 141/176
Originally posted by pikaguy900
Awww... You took my idea before I could make it... Well, disable the Mushroom, but add the special ExPower-Up Patch so you can be Small Fire Mario, or, in this case, Fire Mini Mario. By the way, awesome GFX.


Thanks. I will have to find that patch.

Originally posted by Sukasa
Theme your levels on the worlds from MvsDk2:MotM. that's my idea.


Yeah too bad I cannot play it. No money and buggy emulator.
In any case, I was thinking of having a more classic style of gameplay or maybe make all of the levels puzzle themed. Perhapse many of them focuses on getting the keyholes. Something new and fresh feeling. Or at least fun. ^^
Sukasa
Posts: 1887/2068
Theme your levels on the worlds from MvsDk2:MotM. that's my idea.
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Acmlm's Board - I3 Archive - SMW Hacking - Mini-Mario Hack. Idea Thread


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