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05-09-24 07:13 AM
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Acmlm's Board - I3 Archive - ROM Hacking - Link to the Past Credit Sprite Bugs
  
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Ok Impala!
Posts: 24/24
Ok!

I changed some graphics using Hyrule Magic and Tile Molestor so I have to see how they look now when I extract them. But I think I will be able to fix it with Zcompress, keep you informed.

Ok!

I fixed it. It was pretty strange as it was caused by only two tiles I used for my titlescreen. I used some Japanese tiles for that aren't used in the US ROM. But for some strange reason changing these two tiles causes these strange bugs, only for the credits.

Anyway, I used some other tiles... Thanks for the help. I used Zcompress before to change these graphics, I only totally forgot it extracted all graphics right at once without having the correct offsets... _¬
Reshaper256
Posts: 185/196
Zcompress is fairly self-explanatory, assuming you haven't been using it already. You could decompress the GFX from both your edited ROM, and a fresh Zelda 3 ROM, to see which GFX have been messed up, then just copy the correct GFX from the fresh ROM over to your edited one and reinsert them into your ROM again. If you haven't (intentionally) made *any* changes to any GFX in your edited ROM, you could just reinsert all the GFX from a fresh ROM directly into your edited ROM. If changing the graphics back doesn't fix the problem of the sprites being messed up, I could take a look at it to see what else could be wrong, if you'd like.
Ok Impala!
Posts: 22/24
Ok!

I've stumble upon a small bug while translating Zelda - A Link to the Past. Just a few sprites of Link are messed up, only at the credits screen. This is probably caused when inserting some other data earlier. The easiest way to fix this is just reïnsert these graphics... only I don't know the location in the ROM. Someone who can point me to it?

Thanks in advance!

On these screens the bugs can be seen...



Acmlm's Board - I3 Archive - ROM Hacking - Link to the Past Credit Sprite Bugs


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