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0 users currently in SMW Hacking. |
User | Post |
Trans Arctica Posts: 10/17 |
I found the suit was extremely useful, especially against those darn superkoopas! Also, like the red visor. It adds a nice touch.
Kudos. ^^ |
KPhoenix Posts: 108/112 |
Try playing it. The download is right there.
P.S. Nice colors |
Lord Myre Posts: 19/42 |
I thought so. So, the lasers have the same power as a fireflower, but it turns enemies into red coins, and flies straight? |
KPhoenix Posts: 107/112 |
Originally posted by Lord Myre Don't you think you're exaggerating a bit? There was no ASM involved in this powerup. |
Lord Myre Posts: 10/42 |
I realized it was fake. I saw the Youtube video.
Anyway, what happens if you hit, let's say, Lemmy Koopa? Does he just fly back really far, or just the same thing as a regular fire flower? |
KPhoenix Posts: 106/112 |
Originally posted by Lord Myre Dude, are you even paying attention? Of course it's fake. I put it there. That reminds me. I am almost to completion. All I need now is to find out how to maybe make duplicates of the existing powerup routines, so Firey and Caped Mario can still exist. Potentially having Laser Mario on slot 04. Here we have the powerup sprite. This is what it looks like stationary. In movement. As you can see, Jetpack! ^^There is his mighty laser shot (or whatever the hell it looks like). I tried to make it look electrical. Here's me showing Super Koopa who's boss. This is what happens when they get hit. DownloadI encourage anyone and everyone to try it out. Just make sure you don't use it. I've decided not to publicly distribute it, because I want it to be my trademark. (I couldn't find a better word xD) |
Lord Myre Posts: 5/42 |
Anyone with good eyesight can see that this proves that this is all fake. Look at a SMW overworld map, in Donut Plains. Note how tall it is; apparently, Mario can just swim across an entire waterfall onto the island. |
Bloodstar Posts: 568/669 |
Eh, I'm sorta interested in it. It'd give some unnamed hack of mine that I don't even know what I'm doing with it yet a unique twist.
PMed my email to you so I won't potentially get spammed by idiots =[ |
KPhoenix Posts: 91/112 |
I doubt I'll be using this power-up in any of my hacks, so I'm willing to let somebody else have it. I'm not going to release it for just anyone and/or everyone to use though.
Also, if anyone wants it, you'll have to add in the missing frames yourself. It shouldn't be too hard since the sprite's style isn't that hard to draw. Also you may want to recolor Small Mario. I may even considering finishing it myself and then offering it to someone. I'll see. Just ask me here for it and include your email address if you would like to use it. |
BMF54123 Posts: 792/876 |
Hey, um. Bumping older topics is bad, especially when you have nothing of substance to contribute. And your text is almost unreadable.
[edit] Reopened at KPhoenix's request. |
LuigiFan767 Posts: 13/13 |
This Laser Suit looks real good.I hope you release it In one of your hacks |
KPhoenix Posts: 47/112 |
Okay, back in action. The Laser Suit is looking good so far. Most of the Tileset is complete, and I will need to add Front and Back Frames, then all the other little stuff like running up a wall.
No, I just put that so people would be fooled on Youtube. |
Stephan Reiken Posts: 178/200 |
Strange that the 1.0 verison doesn't work, and I can't get it working like it used to for me...
Well, I have found a way around that. Use the .3 verison, command line. Apply the patch and continue using .3 version. I think it requires you to change it by hex, but it shows you where that is by using the display option. |
KPhoenix Posts: 45/112 |
It completly destroys the rom. I open it up with LM, and everything is glitched. Open it up with an emulator, doesn't start up and has a weird file name. I even tried it with a clean SMW rom and it did the same.
I don't think I'll be asking HabsoluteFate, because he hasn't been on the board in 5 months. |
Stephan Reiken Posts: 176/200 |
A copy of the rom, it might be the non-patched rom. Just rename it to SMC and you can see.
Broke the rom eh? Hmm... Works for me. How did it break the rom? Stopped working in ZSNES? Tried to use it in SNES9X? That would be good to know. Where it overwrites, you may have some custom code there or Lunar Magic might have done something there. Ask HabsoluteFate for some help if you still want the patch . |
KPhoenix Posts: 44/112 |
The palette patch broke the rom.
And what's the TMP file for? |
Stephan Reiken Posts: 175/200 |
DL: https://sourceforge.net/project/showfiles.php?group_id=125248
Thread: http://board.acmlm.org/thread.php?id=240 |
KPhoenix Posts: 41/112 |
I have never heard of SMW Dev before. Please give me a link to where I can find it. |
Stephan Reiken Posts: 174/200 |
Originally posted by KPhoenix Get SMW Dev. It can make all of your Marios use different palettes, thus eliminating this problem. You just have to use SMW Dev to change the palettes whenever you want to. |
HyperHacker Posts: 3952/5072 |
Aw, but the castle #5 sequence is awesome. |
This is a long thread. Click here to view it. |