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||bass Posts: 526/594 |
Cool hack. The concept shows promise for Mario64 hacking in general. Good enough for me. |
stardust4ever Posts: 1/23 |
I have dabbled around for some time now on the subject of ROM hacking, including my own garden variety of SMB1 hacks, but none of them were really worth submitting.
I also once used a hacking document to break the encoding scheme of the Namco version of Mrs PacMan, discovered eight hidden maze levels that were excluded from the final game, and created custom Game Genie Codes to unlock them. I appologize for not having any "evidence" of this, as my data backup archives are at home. However, after following the 70+ threads on VL-Tone's proposed "Super Mario 64" level editor, I have become convinced that I want to contribute to the effort. For Example, in his Mario 64 hacking document, he gave details to great lenths upon the format of the object [x24] command, but there was little or no information on what objects were associated with what definitions. After playing around for a little while in a hex editor, I managed to change Toad into a Boo, and then later on wrote a simple tut on how to do this: http://www.7th-stardust.net/geek/ROMhacking/BooHack.html I sincerely hope that this is evidence enough to show that I only want to contribute to the cause, and that I know what I am talking about. This is the only way that people's efforts will ever grow to bear fruit, is that people collaborate and share what they have learned with each other. Thanks for considering me. |