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05-09-24 12:52 AM
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Acmlm's Board - I3 Archive - ROM Hacking - Re: Super Mario Sunshine: Accessing Other Courses At Night Or Sunset.
  
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HyperHacker
Posts: 3935/5072
Well there's two questions: When it'll be easy, and when it'll be useable for piracy. Ideally, as in the case of Gamecube, the former comes soon after launch while the latter takes a while. Nintendo doesn't seem to care about homebrewers but once pirates start exploiting the holes, they get patched and homebrewers get locked out too.

Or barring that, the Nintendo DS scenario (no way to patch the hole because there is none) is nice, but it allows for piracy.

And yay offtopicness.
Xenesis
Posts: 139/200
Of course, Nintendo still wins with the Gamecube protection through this. Piracy for the cube is now approaching usefulness at the end of the console's life. In other words, it's not really going to hurt Nintendo that much if Joe and Bob out there can suddenly start pirating to their heart's content once the Wii's been released.

Originally posted by Hyperhacker
Bla bla encryption, yak yak signatures, yap yap compression. Wii will be hacked just like all the rest.


Indeed. It will be hacked. The real question is when it will be easy for Joe Blow to go out there and do it.
Zepper
Posts: 35/74
It's "c00l" news for me. Anyway, it's far away from what the PS2 disks piracy became. About the NDS, I know very little about this system. I won't slip off-topic again.
HyperHacker
Posts: 3922/5072
Originally posted by Zepper
What do you mean? Can I burn a GC game image into a mini-DVD disc and play it using a modded-GC, eh? Guess no.

Yes. You burn the image to a DVD, and this chip enables a disc swap exploit. Current DS solutions are a real DS card - no bugs, exploits or hacks - that contain a MicroSD reader or load programs off a GBA-slot device.
Skreename
Posts: 1330/1427
He isn't. Phantasy Star Online Episodes 1 & 2 was used for GCN homebrew for quite a while.
FreeDOS +
Posts: 983/1312
What a great idea about splitting this thread, unfortunately this board doesn't have quite so extensive of a moderation system

The other part of your post... People have been able to sign their own code just as Nintendo does and run it through the NDS' SLOT-1 since January 2006 (commercial derivatives like Max Media Launcher have been around since about May). No BIOS or firmware bugs (like what PassMe 1 and 2 rely on) needed. And no, I don't know what you're talking about network issues between Phantasy Star and A PC, what article, and are you even talking about the NDS?
Zepper
Posts: 34/74
What do you mean? Can I burn a GC game image into a mini-DVD disc and play it using a modded-GC, eh? Guess no.

Originally posted by FreeDOS +
Great news for the topic this thread diverged into...

Yeah... should it be splitted?

Originally posted by FreeDOS +
(...)current Nintendo DS methods don't rely on any security flaws; they really look just like officially-signed carts now.


How so? You probably know the network connection "issue" with Phantasy Star and a PC. Well, did you read the article?
HyperHacker
Posts: 3917/5072
Originally posted by FreeDOS +
they really look and function just like officially-signed carts now.

Fixt. Also, there are GCN modchips that exploit a flaw much like the Dreamcast's to let you swap a real disc for a DVD.
FreeDOS +
Posts: 982/1312
Great news for the topic this thread diverged into, current Nintendo DS methods don't rely on any security flaws; they really look just like officially-signed carts now.
Zepper
Posts: 33/74
Perhaps the hacking concept lies into another thing: to produce copies of the game data burnt into physical media, as DVDs or EEPROMs. The idea of fetching the entire game data thourgh a network connection, and play it the same way directly into hardware seems to be a 'different' way of 'piracy'. By the way, it just proves the system has security flaws, but nobody was able to recreate media disks (yet).
Techokami
Posts: 301/303

Furthermore, sadly I believe, GC/ DS will mark the end to the hackers/ emulators riegn forever, b/c the Wii will support DRM, and I think all the data on liscensed games will be encrypted. If they really wanted to give the EMU/ hacking/ cheating community a headache, they could design future consoles such that it would refuse to read/ play any type of unencrypted/ decompressed/ unauthorized data. Any attempts at creating cheating, hacking, or otherwise GPL software for the system would then be in direct violation of software patents. This would also cripple any efforts at the emulation of future consoles, because reverse-assembly will be impossible without the original source files.


Sooo... how do you explain MKDS and ACWW hacking, since the DS uses signatures just like the Wii? Extra credit for covering homebrew.
HyperHacker
Posts: 3891/5072
Originally posted by stardust4ever
Furthermore, sadly I believe, GC/ DS will mark the end to the hackers/ emulators riegn forever, b/c the Wii will support DRM, and I think all the data on liscensed games will be encrypted. If they really wanted to give the EMU/ hacking/ cheating community a headache, they could design future consoles such that it would refuse to read/ play any type of unencrypted/ decompressed/ unauthorized data. Any attempts at creating cheating, hacking, or otherwise GPL software for the system would then be in direct violation of software patents. This would also cripple any efforts at the emulation of future consoles, because reverse-assembly will be impossible without the original source files.

Yeah, kinda like how the Gamecube's discs are encrypted and the encryption key is stored in a physically cut-away barcode that few drives can read and only expensive pressing machines can write, or how the DS won't boot anything over wifi that doesn't carry Nintendo's 2048-bit RSA signature, or how DS carts use a few forms of encryption and compression. Funny how GCN piracy is still possible, DS wireless hacks exist (and a firmware replacement can remove that signature check entirely), and DS games can be dumped, decrypted, pirated and hacked despite all this.

Bla bla encryption, yak yak signatures, yap yap compression. Wii will be hacked just like all the rest.
Zepper
Posts: 29/74
Notice that I could go near enough the bays (the stage you enter where you switch blue coins) before the clipping pushed me back to the beach... (Hotel Delfino)
FreeDOS +
Posts: 979/1312
Originally posted by stardust4ever
Somebody once said in the Mario64 hacking forum that Sunshine is much easier to level-hack than Mario 64, because the GC games use an on-disk file system structure for the game levels. If the game content files (separate file formats for geometries, level data, textures, asm scripts, etc) could be extracted from ISOs, then IPS patches could be created on a per-file basis, then the file system could be recompiled back into an ISO.

Though the general idea is there, GameCube discs don't use any kind of ISO, it's Nintendo's own proprietary filesystem
Someguy
Posts: 119/124
Originally posted by Zepper
Calm down.
Yes, there's no GC hacks, but your friend probably has used a 'gameshark' code to 1) disable the game clipping (seriously, I could reach the bays by taking a forced path through the ocean)

I have heard that through looking at some dumped models and such of SMS levels, and those far away stages are actually just low polygon tiny versions put far away and such. If you WERE able to go that far, it would have to load the other level as those back there are basically fake. I myself am curious about this sunset/night hack, I figured it was hardcoded into the game to change the lighting and BG of those stages, never figured it'd actually work on others with the right codes or file changes...
Techokami
Posts: 300/303
heh, those aren't mine, like I said in the post. They're made by Lightning.

Also, did you know that [ b ] (without spaces) is BBCode for < b > (bold text)? Yeah, since your post suddenly turns completely bold partway through. Even though ACMLMBoard can't properly process unclosed BBCode
stardust4ever
Posts: 6/23
Originally posted by Zepper
Calm down.
Yes, there's no GC hacks, but your friend probably has used a 'gameshark' code to 1) disable the game clipping (seriously, I could reach the bays by taking a forced path through the ocean)


I would seriously love to know the code that you used to do this - Hopefully, the American version, right??? Also, Techokami, those screens of Paper Mario are freaking sweet!

Somebody once said in the Mario64 hacking forum that Sunshine is much easier to level-hack than Mario 64, because the GC games use an on-disk file system structure for the game levels. If the game content files (separate file formats for geometries, level data, textures, asm scripts, etc) could be extracted from ISOs, then IPS patches could be created on a per-file basis, then the file system could be recompiled back into an ISO.

Technically, if somebody did a fully blown hack for the entire game, provided that levels were made totally from scratch, a person could download the whole level with instructions on how to/ where to insert the level into the filesystem. In this way, de-compressed ROMS could also take up more than 1.5 Gigabytes and the game would be playable.

But for that to happen, somebody first has to write an emulator that can handle (a) iso files, (b) game discs, if said drive is actually capable of reading it, and (c) game data that has been extracted into directories. Broadband will have to expand to the extent that it is feasable to transfere files. So far, few people have even managed to create playable demos

Furthermore, sadly I believe, GC/ DS will mark the end to the hackers/ emulators riegn forever, b/c the Wii will support DRM, and I think all the data on liscensed games will be encrypted. If they really wanted to give the EMU/ hacking/ cheating community a headache, they could design future consoles such that it would refuse to read/ play any type of unencrypted/ decompressed/ unauthorized data. Any attempts at creating cheating, hacking, or otherwise GPL software for the system would then be in direct violation of software patents. This would also cripple any efforts at the emulation of future consoles, because reverse-assembly will be impossible without the original source files.

So scratch the idea from ye heads of playing "Super Demo World" on the Wii; as I doubt they will allow, hacks or devgames to happen.

Let's hopethat it never reaches this point, but sadly, I think it will - such is the future.

Thank you evil Sony/ Mocrosoft/ RIAA/ (yes, even Nintendo, too for that matter) etc for pushing to make this a reality - no offence meant towards Xbox/ Playstation fans, I am only referring to the policies these companies have taken, not the consoles.

I could ramble on more, but that will only make me late for my 8:00 Physics (yes, college 1st)
Tanks
Posts: 331/596
You guys may not remember but there was a thread on Animal Crossing Hacking too.
Techokami
Posts: 299/303
It's totally possible to hack Gamecube games... you just need to know how to work with the formats used in the game, have a way to re-package the data, and the finally have a way to transfer the data to a GameCube.

For example, Lightning hacked Paper Mario: The Thousand Year Door. A small sample of his work:



FreeDOS +
Posts: 974/1312
GCN hacks would be feasible though, to an extent (obviously you won't start off recreating Mario 64 in SMS ); softmods exist now where you just plug in an SD adapter and boot disc images from a nifty flash card (aka, no hardware hacking to the GCN necessary). However, I doubt your friend did much more than an Action Replay code.
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Acmlm's Board - I3 Archive - ROM Hacking - Re: Super Mario Sunshine: Accessing Other Courses At Night Or Sunset.


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