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07-03-24 04:17 PM
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Acmlm's Board - I3 Archive - SMW Hacking - Music and Pipe questions
  
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Sukasa
Posts: 1865/2068
00 - No Music doesn't work. It shoudl really be labelled 00 - No change. I don't know exactly which byte stops the music, just keep trying different bytes until you find the right one, I guess.
16BT
Posts: 6/10
I'm not entirely understanding what you mean with the music, but with your pipe problem, pipes have a habit of not showing up the same color you want between Lunar Magic and the actual game (in vertical levels). If you really need the specific color, just use Map16 tiles that have been set to that specific pallete.
pikaguy900
Posts: 309/748
Yeesh, I'm tired of needing help.

I'm having a problem with music and one pipe. Okay, let's see... With the music, I have a level with bypassed music set to 00 (No Music), yet when I enter the level (accessed by a pipe, if you must know), the music from the previous level still plays (08- Castle). Is it because you enter through a pipe, or does the No Music setting play the music from the previous level? I want this certain level to have NO MUSIC WHATSOEVER PLAYING. I'm trying to give an ominous feel to the level, as it's right before the boss of the castle I'm working on (In fact, this level is on the top of the castle, so all there is is the pipe you enter from, and a tower containing the boss). Now, as for the pipe question, it's about the very pipe you enter the aformentioned level from. This pipe (on Level 2D, if you must know; it goes to the aformentioned level, 2E) is Orange in color in LM, but when I go to test the level, it's dark blue instead! By the way, the level it's in is vertical, and the pipe is on the right side of Screen 00. Does that make a difference?

Thanks in advance.
Acmlm's Board - I3 Archive - SMW Hacking - Music and Pipe questions


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