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06-01-24 09:11 AM
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Acmlm's Board - I3 Archive - SMW Hacking - A few Sprite problems
  
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ibz10g
Posts: 227/588
Sprites can be very sensitive. Make sure you aren't trying to load too many on to a screen at the same time.
FPI
Posts: 136/197
Try Sprite Header 0E. It's the best for mostly everything from what I've seen.
Sukasa
Posts: 1866/2068
Okay... try spacing out the sprites a little more.
Stephan Reiken
Posts: 172/200
All I can tell you is... try to take the Ball 'n' Chain out. If I remember correctly, your problem is the problem you get when you put Ball 'n' Chain in the same level as certain other sprites.
pikaguy900
Posts: 308/748
I'm having problems with some of my sprites in my first castle. Every so often, the sprites will have some of their 8x8 tiles disappear. For example, some Fireballs (or Podoboos, if you prefer) will lose their top-right 8x8 tiles when going up, but lose the whole top half of their 16x16 tiles when going down. I can't fix it. None of the Sprite Header Settings mention the sprites I'm using. For reference, here's the sprites I'm using, in order of appearance in the Castle:

9E: Ball 'n' Chain
30: Dry Bones
31: Bony Beetle
BB: Moving Castle Block Platform (perfectly fine)
62: Brown Line-Guided Platform
33: Vertical Fireball (yes, I have Sprite buoyancy enabled)
26: Thwomp

Also in level, but obviously has no effect on other sprites:
E6: Background Candle Flames

...Any ideas on what Sprite Header setting will work best here? I'm tired of taking out sprites just to make them all look right.
Acmlm's Board - I3 Archive - SMW Hacking - A few Sprite problems


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