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05-08-24 07:02 AM
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Acmlm's Board - I3 Archive - ROM Hacking - Ocarina of Time & Majora Mask Level Select enabler codes.
  
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HyperHacker
Posts: 3905/5072
That just takes you back to the menu or freezes.

The "secret area" in Kokiri Forest is interesting. Notice the night music during the day. The place you respawn if you fall out of bounds is also pretty interesting, and I don't recall seeing that "Forest Training Area" sign at all. If you head to the Deku Tree, after a heart piece appears above your head (which seems to indicate an area has loaded), you can turn back to see the rest of the forest, completely empty. Oddly there isn't a sign to be found.

[edit] Got bored, poked around in RAM, found the level list. The actual 64DD tests are "n64dd_SetDiskVersion(1)" and "n64dd_SetDiskVersion(0)". So these might not be levels at all, but rather options that would change something 64DD-related.

I wonder if it's even possible to do this in V1.2? I noticed it forces the "Disk Icon Flag" (the byte that makes a "Disk" icon appear next to a save file) to zero.
The Kins
Posts: 342/352
Originally posted by HyperHacker
And did anyone else notice that SPOT00 with default settings is exactly how the so-called beta quest starts? Nearly pitch-black Hyrule Field, no status bars or music, major echo, time frozen, sound of a horse in the background, and starting in the middle of nowhere.
Interesting! Anyone tried wandering around to other places in it?
HyperHacker
Posts: 3833/5072
Personally I'm more interested in these 64DD tests.

And did anyone else notice that SPOT00 with default settings is exactly how the so-called beta quest starts? Nearly pitch-black Hyrule Field, no status bars or music, major echo, time frozen, sound of a horse in the background, and starting in the middle of nowhere.
The Kins
Posts: 339/352
Very nice!

Looks like the test maps weren't included in the retail z64 build. Are there any in Majora?
HyperHacker
Posts: 3799/5072
Forkin' nice. I knew you'd figure it out eventually.
U1traMan
Posts: 21/39
Oh Wow! A GS Code For the Oringial Zelda OOT level select? Awesome Find!
Stabwound
Posts: 12/20
It's crazy how much stuff has come out of the Zelda 64 scene in all these years. I'm definately going to have to check this out.
Cadohacan
Posts: 24/24
Gameshark;




-OCARINA OF TIME 1.0 US-
ENABLE LEVEL SELECT (PRESS START AT TITLE SCREEN)
810F1434 00B9
810F1436 E400
810F1438 00BA
810F143A 1160
810F143C 8080
810F143E 09C0
810F1440 8080
810F1442 3720
810F1448 8080
810F144A 1C14
810F144C 8080
810F144E 1C08




-MAJORA'S MASK 1.0 US-
ENABLE LEVEL SELECT (PRESS START AT TITLE SCREEN)
811BDA04 00C7
811BDA06 ADF0
811BDA08 00C7
811BDA0A E2D0
811BDA0C 8080
811BDA0E 0910
811BDA10 8080
811BDA12 3DF0
811BDA18 8080
811BDA1A 1B4C
811BDA1C 8080
811BDA1E 1B28


http://kodewerx.net/forum/viewtopic.php?t=209
Acmlm's Board - I3 Archive - ROM Hacking - Ocarina of Time & Majora Mask Level Select enabler codes.


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