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05-09-24 07:53 AM
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Acmlm's Board - I3 Archive - ROM Hacking - Is this possible and how hard would this be? (A Pokemon Fire Red idea)
  
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Nebetsu
Posts: 345/356
Originally posted by Yoronosuku
Or you can just...y'know, leave it alone. Fire Red still has Espeon and Umbreon, its just random. Usualy its a good idea to KNOW the game you're hacking before you hack it

All the guides say that it can't be done... >>
Yoronosuku
Posts: 951/1239
Or you can just...y'know, leave it alone. Fire Red still has Espeon and Umbreon, its just random. Usualy its a good idea to KNOW the game you're hacking before you hack it
Skreename
Posts: 1326/1427
Well, for what it's worth, in XD (the Gamecube one) it was handled through gaining a level with certain hold items equipped. Since there are no evolutions of that sort in the GBA ones to my knowledge, you may just want to make it be done through new usable items.

Hell, you could just make it be done with sun/moon stones. It makes sense somewhat, although it does break with the older games.

Or, if you don't want to muck with those things, you could probably give it the same conditions as the Wurmple->Silcoon/Cascoon evolution. Main issue is that it's a tad arbitrary.

Of course, I somehow doubt you wanted this much on that, so I'll stop now.
Nebetsu
Posts: 344/356
I guess I'll ditch the time system and figure out some other way to evolve Eevee into Umbreon and Espeon.
HyperHacker
Posts: 3798/5072
I've never played FR, but based on what I know of the other games and the GBA, it should be fairly feasible for an experienced ASM hacker. The only thing you really need to modify to add maps like you described is the town map routine to be able to have more town maps (and perhaps the town name tables to add to them); if FR works anything like the others, you should pretty much just be able to make as many areas as you want and choose how they appear on the town map.
Adding a clock should be fairly easy since the GBA has various carts with one built in, but changing palettes/Pokémon sets/scripts with time is going to be a fair bit of work if the game has no existing time system.
Kyoufu Kawa
Posts: 1169/1353
Originally posted by Yoronosuku
Keitaro is actualy doing a sort of restoration project for GSC based off the Fire Red engine. He's been secretive, but, little that's been shown looks beyond promising (and he's been at it for years, so you know something's getting done )
...actually... I think you've missed a couple chapters in -that- book. Hehe...
Yoronosuku
Posts: 945/1239
Originally posted by Nebetsu
Yeah I would be willing to use some sort an to recreate the area from G/S/C, but I don't know any ASM at the moment, so I guess I really can't do this. It would be great if someone else gave it a shot or something.

Keitaro is actualy doing a sort of restoration project for GSC based off the Fire Red engine. He's been secretive, but, little that's been shown looks beyond promising (and he's been at it for years, so you know something's getting done )
Darkdata
Posts: 755/983
Originally posted by interdpth
Well I don't think map extending would require any ASM hacking. ROM extending of course. You'd have to move room header tables to blank space to include the new rooms you want. And of course you'd have to repoint the old pointers for the headers to the new one's. It'd be easy to write a tool to do that for you.


Advance map can add maps now.
Also I don't think a time system will be possible unless you are really skilled.
interdpth
Posts: 266/362
Well I don't think map extending would require any ASM hacking. ROM extending of course. You'd have to move room header tables to blank space to include the new rooms you want. And of course you'd have to repoint the old pointers for the headers to the new one's. It'd be easy to write a tool to do that for you. Keitaro and Kawa I believe cracked the time system. But that may only be for R/S/E I'd think FR/LG would still have that in their memory somewhere since the engine code was based on R/S/E but i'd think that the only thing that'd require ASM would be making a clock, a day and night system well that could just do some if and compares via the scripting system, but you'd defienntly need to recode the badge system to include the different badges so that'd count for ASM, it'd be pretty feasible in my opionion given the motivation and the time.
Nebetsu
Posts: 343/356
Yeah I would be willing to use some sort an to recreate the area from G/S/C, but I don't know any ASM at the moment, so I guess I really can't do this. It would be great if someone else gave it a shot or something.
Yoronosuku
Posts: 936/1239
They never appeared on screen. You just got them.
Metal Knuckles
Posts: 366/412
Originally posted by kuja killer
Originally posted by Skreename
Were the Kanto badges ever shown in G/S/C?


Yes, they were. Those games have 16 badges, 2 endings.

The true final battle is against "Red" ..who is actually ash from red/blue/yellow

And his pokemon are about 20-30 levels higher than the elite 4's

edit: oh, you mean if they're ever shown on the trainer card thing with the other 8 badges?
Then no, there not.

Oh, well then I guess there goes one of your problems. Though it would be cool if they did appear on the screen.
kuja killer
Posts: 100/104
Originally posted by Skreename
Were the Kanto badges ever shown in G/S/C?


Yes, they were. Those games have 16 badges, 2 endings.

The true final battle is against "Red" ..who is actually ash from red/blue/yellow

And his pokemon are about 20-30 levels higher than the elite 4's

edit: oh, you mean if they're ever shown on the trainer card thing with the other 8 badges?
Then no, there not.
ibz10g
Posts: 209/588
I like the idea, but it would require an insane amount of Assembly hacking. If you're up to it, I say go for it. If you aren't too skilled in that department, it could prove to be very difficult.
Yoronosuku
Posts: 935/1239
Yeah. This wouldn't be feasable for anyone who isn't a ridiculously experienced hacker. Just saying right now ._. besides, hacks based on the anime/Johto are tired and done so many times, but hey, I guess we were due for another one. Good luck, I guess...
Skreename
Posts: 1318/1427
Were the Kanto badges ever shown in G/S/C? If not, all you'd have to do for that is store which ones you have in memory somewhere to be called in whatever appropriate events. Even fits in one byte.

Orange badges would be similar, only with half as much taken up. I'm assuming, of course, that there's a decent amount of available RAM for such things.

(That sounds reasonable, right? I'm not that experienced with Pokemon stuff.)
Nebetsu
Posts: 342/356
There really is no time in Fire Red. It would have to be added somehow.
Metal Knuckles
Posts: 364/412
Being no expert on Pokemon hacking, nor having played it since Pokemon Gold, I might not be completely in the know-how of how fire-red is built. But it sounds like the map extending would require ASM work, as well as the gym badges (both for number of gym badges and for the appearence of them in the menu screen). The time system sounds like it as well, unless the system in fire red is built similar to Gold/Silver, with the built in clock.
Nebetsu
Posts: 341/356
I've been playing Pokemon Fire Red and it got me thinking: How hard would it be to extend the map area to include Johto, change the islands to the south to be the Orange Islands from the TV show, and include all 20 (I believe (8 from Kanto, 8 from Johto, and 4 from the Orange Islands)) badges? Another interesting feature might be a time system (like in GSC), since if I made a hack, I would want it to have ALL of the first 251 Pokemon.

Any thoughts and/or opinions are welcome and appreciated.
Acmlm's Board - I3 Archive - ROM Hacking - Is this possible and how hard would this be? (A Pokemon Fire Red idea)


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