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0 users currently in ROM Hacking. |
User | Post |
dcahrakos Posts: 65/499 |
I patched it to a blank rom and it was pretty cool, if I were to make a smb3 hack I would use it. |
Chris Posts: 190/577 |
Looks really good! Great job! |
JaSp Posts: 7/89 |
If you keep pushing a direction, he will stop a little time then continue going without stops; just as in the original game.
Anyway, I may try to improve this engine if I decide to create another SMB3 hack... |
HyperHacker Posts: 147/5072 |
Kickass. Since I'm too lazy to actually try it, a question: Does Mario still stop after each square? It'd be even cooler if he didn't. |
JaSp Posts: 6/89 |
Originally posted by DtTvB the YoshiYou should notice that this is a new system/engine, and not a hack ; that means it's not meant to be played but to be implemented in one's smb3 hack if he wishes to. So after all, I think you should read posts before downloading anything you find and playing it. |
DtTvB the Yoshi Posts: 34/60 |
I can't go to 1-2 after completing 1-1, what should I do? |
JaSp Posts: 5/89 |
Originally posted by 46Oh, you're right; Daiz gave me an updated version of that program for my previous hack which can edit the map TSA. I'll ask him if I can distribute this version (or maybe he will come here and answer). |
46 Posts: 6/14 |
Quite the thing of patchable coolness.
But how does one load up map screen Tsa in the Tsa Editor? (excuse the dumb question but I just acquired the program yesterday and see that option nowhere on the menus or the readme. Is there a newer version than 1.0?) |
MathOnNapkins Posts: 47/1106 |
I don't usually complement people on patches but that's pretty cool. |
Simon Belmont Posts: 16/1773 |
Badass. |
Xkeeper Posts: 311/5653 |
Wow. |
Celice Posts: 36/355 |
Hawt. As. Hell. |
Apophis Posts: 69/734 |
FUCKING. AWESOME. |
Andy Posts: 191/517 |
That looks really cool!
I wish I could make hacks like that! |
Shadic Posts: 10/528 |
Wow, that looks REALLY nice. I'll try it out ASAP. |
JaSp Posts: 4/89 |
Well, I was kind of bored, so I decided to hack again smb3 a little, and did in a few hours something I always wanted to do : a new map system for smb3, more like some RPG. So here it is, a new map system for you smb3 hacker who want some new flavour to your hack.
It features - moving "block by block" (16 pix) instead of skipping 1 block (32 pix) - a rpg-ish Mario, looking right, left, down, up according to where you go - originality to your hack It requires - a brand new reorganisation/redesign of your map blocks (by block, I mean the TSA blocks (16*16) that you can change with DahrkDaiz's SMB3 TSA Editor) - a little patience to understand how it works, it's quite simple actually : Mario can go on any block which number (TSA # in hex) is between x0-x7 ; he's blocked by any block which number is between x8-xF To avoid reorganizing all these water TSA blocks (because we, hackers, can be lazy), Mario is blocked by ALL blocks between 83-BF (80-82 are used for some ways though with that palette, such as the bridges in my example) That's all you need to know I think; if you have any questions, please ask. And don't forget to make backups in case of (we are not protected from any bugs that may appear). Here's the patch : SMB3_new_map.ips You can of course try the patch to see how it looks ingame, without adding it to your hack (and even if you're not a smb3 hacker ) Credits go to me, JaSp (but I don't force you, just don't claim it as your own) and DahrkDaiz because I used his notes and kind of stole 80% of his new mario sprite routine on map screen (from Mario Adventure) And thanks to Beneficii for his sweet smb3 map editor A little screenshot : And of course, Enjoy (sorry if there's some bad english) EDIT: Here's the updated Daiz's SMB3 TSA Editor to be able to edit map TSA. -----------------a little ad----------------- My SMB3 hack released, here. |