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05-09-24 11:00 PM
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Acmlm's Board - I3 Archive - ROM Hacking-Related Releases - Sonic The Hedgehog Extended Edition (Demo)
  
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UltimateKoopa
Posts: 27/30
Um... we need that big read picture with some face and big yellow letters saying
"DON'T BUMP OLD THREADS" right?
funguy10
Posts: 29/30
Originally posted by Hapi-San
Seeing as videos are the latest thing, here's a (bad quality, unfortunately) video of this hack at its current progress. It is in major debug edit mode, so there are weird things happening.

http://www.youtube.com/watch?v=Rg2eFqGx09M


"Sonic Team Presents" Really should appear before the opening intro.
the real wart
Posts: 39/66
pretty interesting game. Reminds me of a fusion of kirby and sonic advance, well at least the warp ring reminds me of it. Good hack though.
GlitchGuy2
Posts: 30/35
Wow, did you use a level editor or something, cause you really did good! Soon you'll be changing the mods on Ivo's hovercraft!
Hapi-San
Posts: 48/61
Seeing as videos are the latest thing, here's a (bad quality, unfortunately) video of this hack at its current progress. It is in major debug edit mode, so there are weird things happening. :P

http://www.youtube.com/watch?v=Rg2eFqGx09M
Kamin Ukiki
Posts: 3/9
This is PURELY the best thing i've ever seen/done/eaten.



Well may not eaten...but still.
ibz10g
Posts: 423/588
Nobody is allowed to hate this. I would have to say that this is one of the greatest things I've seen regarding ROM hacking since I joined up.
Switchstance
Posts: 1/1
Really cool hack. I really enjoy this release. Thanks.
Kapow
Posts: 13/17
Very awesome. Wow.


A couple bugs:

When you jump into the save ring and it says GAME SAVED, you can hit A to restart the map zone, without the music coming back.

Speed shoes + red spring = too fast:

I went to that spot in the original and this doesn't happen, so I'm guessing you increased the max speed? I think the later Sonic games avoided this by letting Sonic move offscreen at high enough speeds. Probably a max scrolling speed.
tzhourdeka
Posts: 1/1
It's frickin' amazing, can't wait until the next demo or full game.
The V
Posts: 100/100
I haven't played this yet, but it looks sweet. Saving on EVERY act...WHY didn't Sonic 3 have that? Did you hack this yourself?
pikaguy900
Posts: 335/748
Upon reading the threads at the place the "advertising screen" advertises, I believe I now know what those "dark" Chaos Emeralds are. But even if I'm right, I won't say what I think they are here, as I may end up ruining your hack a little. Oh yes, I'm just now getting around to playing the hack. I expect great things from it.
Raccoon Sam
Posts: 806/1040
I don't like the spindash too much, but otherwise it's good.
pikaguy900
Posts: 276/748
Originally posted by Hapi-San
You guys would be right in assuming the default lives display is for a save's lives (infact, if you have a save with more or less lives than 3, it changes along with the extra HUD stuff to reflect this). The bigger Sonic icon is continues, the lighter emerald is chaos emeralds, and the darker emerald.. well, wait and see. ;P

Wow! I was right?! Just... wow. So you ARE using another type of Emeralds. Care to reveal what they are? Super Emeralds? Sol Emeralds? Your-own-made-up Emeralds? Just kidding. I'm sure you wouldn't tell us anyways... We'd have to play the full hack to find out, won't we?
Hapi-San
Posts: 46/61
You guys would be right in assuming the default lives display is for a save's lives (infact, if you have a save with more or less lives than 3, it changes along with the extra HUD stuff to reflect this). The bigger Sonic icon is continues, the lighter emerald is chaos emeralds, and the darker emerald.. well, wait and see. ;P
Atma
Posts: 41/57
Well yea. I just found it kinda funny because it's mostly all too obvious, almost as if to debate whether or not the character you play is Sonic or Tails. Oh well.

Well, here's what I think. The lower left sonic icon is the lives, the sonic icon at the top of the screen is continues, the bright emerald is current emeralds (either for the entire game, or for the zone), and I don't really have an opinion on the dark emerald (unless the bright one is a counter for the emeralds collected in the zone, then maybe the dark one is used for your total collected emeralds throughout the game). The reason it's obvious to me what at least the sonic icons are for, is that they are used in all of those older sonic games.
Xkeeper
Posts: 4317/5653
Originally posted by pikaguy900
Edit: Also, that darker Emerald can't be the Continues- Look at the picture of after Sonic deleted that file. All the player has is 3 lives. You just said that you can't have 0 lives, so... Still, I may be wrong, but I thought I'd point that out.

Of course, but that's a deleted file. Of course it has no lives -- it has no data at all.

Atma: It's just friendly discussion -- there's nothing wrong with it
Atma
Posts: 40/57
Originally posted by pikaguy900
Originally posted by Xkeeper
Originally posted by pikaguy900
This looks great. I haven't tried it yet, but... Why are there 2 Chaos Emerald counters? The only case that 2 Chaos Emerald types were seen was when you put Sonic & Knuckles onto Sonic 3, where you could play through all the Zones in both games, and you could get both Chaos Emeralds and Super Emeralds. Are you using the Super Emeralds, are you making new Emeralds, or are you taking the idea from Sonic Rush? Hmmm....

I'm guessing the bottom (darker) one is for continues, not lives.

Keep in mind that he said it shows score, emralds, lives, continues. Two of those are obvious, two aren't. Since you can't really have 0 lives, assume the Sonic icon is the lives, leaving nothing but "Continues" for the darker emrald.

Weird? Yes. Hard to figure out? Definitely. Process of elimination? Works like a charm.

...But think about this: The Lives icon is always in the lower-left corner of the game. It's obvious. It has Sonic's head in a box, the number of lives you have left,c and the word "Sonic" above it. Also, Continues were always marked by a small Sonic sprite. But it may have been changed, so I won't worry about it much.

Edit: Also, that darker Emerald can't be the Continues- Look at the picture of after Sonic deleted that file. All the player has is 3 lives. You just said that you can't have 0 lives, so... Still, I may be wrong, but I thought I'd point that out.
Ehh, what's the point of debating all of this. Anyway, it's obvious what's what, except for the dark emerald. Anyone who can't figure out what most of those icons are for must be retarded.
SnifflySquirrel
Posts: 79/80
This is pretty cool. I'm a huge fan of Sonic CD, so all the little Sonic CD-isms in this hack are just awesome. Although the Super Peel-Out seems to take longer to charge up than it did in Sonic CD. (I suppose this is mostly a matter of style.) The time-of-day changes are pretty nice--I like how the night palette is realistically dark but doesn't interfere with the ability to play the levels. The Save Post system is neat, too--I think it adds some replay value to the game, actually (I still haven't found the Save Post in act 3... is there one?)

Originally posted by Skreename
Also, the Save Bonus doesn't count down to 0 for me. It seems to always stop at 2600.

I haven't had this problem, but I also haven't yet tried the newer bugfix version (I'm a little behind ).

EDIT: Never mind that, I just read your topic on the Sonic 2 Beta board.

Another thing I just thought of--are you planning on changing the redundant score display on the end-of-act score card into a "Total" display? I always thought the duplicated score indicator was kind of tacky.
pikaguy900
Posts: 271/748
Originally posted by Xkeeper
Originally posted by pikaguy900
This looks great. I haven't tried it yet, but... Why are there 2 Chaos Emerald counters? The only case that 2 Chaos Emerald types were seen was when you put Sonic & Knuckles onto Sonic 3, where you could play through all the Zones in both games, and you could get both Chaos Emeralds and Super Emeralds. Are you using the Super Emeralds, are you making new Emeralds, or are you taking the idea from Sonic Rush? Hmmm....

I'm guessing the bottom (darker) one is for continues, not lives.

Keep in mind that he said it shows score, emralds, lives, continues. Two of those are obvious, two aren't. Since you can't really have 0 lives, assume the Sonic icon is the lives, leaving nothing but "Continues" for the darker emrald.

Weird? Yes. Hard to figure out? Definitely. Process of elimination? Works like a charm.

...But think about this: The Lives icon is always in the lower-left corner of the game. It's obvious. It has Sonic's head in a box, the number of lives you have left,c and the word "Sonic" above it. Also, Continues were always marked by a small Sonic sprite. But it may have been changed, so I won't worry about it much.

Edit: Also, that darker Emerald can't be the Continues- Look at the picture of after Sonic deleted that file. All the player has is 3 lives. You just said that you can't have 0 lives, so... Still, I may be wrong, but I thought I'd point that out.
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Acmlm's Board - I3 Archive - ROM Hacking-Related Releases - Sonic The Hedgehog Extended Edition (Demo)


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