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0 users currently in ROM Hacking-Related Releases. |
User | Post |
UltimateKoopa Posts: 27/30 |
Um... we need that big read picture with some face and big yellow letters saying
"DON'T BUMP OLD THREADS" right? |
funguy10 Posts: 29/30 |
Originally posted by Hapi-San "Sonic Team Presents" Really should appear before the opening intro. |
the real wart Posts: 39/66 |
pretty interesting game. Reminds me of a fusion of kirby and sonic advance, well at least the warp ring reminds me of it. Good hack though. |
GlitchGuy2 Posts: 30/35 |
Wow, did you use a level editor or something, cause you really did good! Soon you'll be changing the mods on Ivo's hovercraft! |
Hapi-San Posts: 48/61 |
Seeing as videos are the latest thing, here's a (bad quality, unfortunately) video of this hack at its current progress. It is in major debug edit mode, so there are weird things happening. :P
http://www.youtube.com/watch?v=Rg2eFqGx09M |
Kamin Ukiki Posts: 3/9 |
This is PURELY the best thing i've ever seen/done/eaten.
Well may not eaten...but still. |
ibz10g Posts: 423/588 |
Nobody is allowed to hate this. I would have to say that this is one of the greatest things I've seen regarding ROM hacking since I joined up. |
Switchstance Posts: 1/1 |
Really cool hack. I really enjoy this release. Thanks. |
Kapow Posts: 13/17 |
Very awesome. Wow.
A couple bugs: When you jump into the save ring and it says GAME SAVED, you can hit A to restart the map zone, without the music coming back. Speed shoes + red spring = too fast: I went to that spot in the original and this doesn't happen, so I'm guessing you increased the max speed? I think the later Sonic games avoided this by letting Sonic move offscreen at high enough speeds. Probably a max scrolling speed. |
tzhourdeka Posts: 1/1 |
It's frickin' amazing, can't wait until the next demo or full game. |
The V Posts: 100/100 |
I haven't played this yet, but it looks sweet. Saving on EVERY act...WHY didn't Sonic 3 have that? Did you hack this yourself? |
pikaguy900 Posts: 335/748 |
Upon reading the threads at the place the "advertising screen" advertises, I believe I now know what those "dark" Chaos Emeralds are. But even if I'm right, I won't say what I think they are here, as I may end up ruining your hack a little. Oh yes, I'm just now getting around to playing the hack. I expect great things from it. |
Raccoon Sam Posts: 806/1040 |
I don't like the spindash too much, but otherwise it's good. |
pikaguy900 Posts: 276/748 |
Originally posted by Hapi-San Wow! I was right?! Just... wow. So you ARE using another type of Emeralds. Care to reveal what they are? Super Emeralds? Sol Emeralds? Your-own-made-up Emeralds? Just kidding. I'm sure you wouldn't tell us anyways... We'd have to play the full hack to find out, won't we? |
Hapi-San Posts: 46/61 |
You guys would be right in assuming the default lives display is for a save's lives (infact, if you have a save with more or less lives than 3, it changes along with the extra HUD stuff to reflect this). The bigger Sonic icon is continues, the lighter emerald is chaos emeralds, and the darker emerald.. well, wait and see. ;P |
Atma Posts: 41/57 |
Well yea. I just found it kinda funny because it's mostly all too obvious, almost as if to debate whether or not the character you play is Sonic or Tails. Oh well.
Well, here's what I think. The lower left sonic icon is the lives, the sonic icon at the top of the screen is continues, the bright emerald is current emeralds (either for the entire game, or for the zone), and I don't really have an opinion on the dark emerald (unless the bright one is a counter for the emeralds collected in the zone, then maybe the dark one is used for your total collected emeralds throughout the game). The reason it's obvious to me what at least the sonic icons are for, is that they are used in all of those older sonic games. |
Xkeeper Posts: 4317/5653 |
Originally posted by pikaguy900 Of course, but that's a deleted file. Of course it has no lives -- it has no data at all. Atma: It's just friendly discussion -- there's nothing wrong with it |
Atma Posts: 40/57 |
Originally posted by pikaguy900Ehh, what's the point of debating all of this. Anyway, it's obvious what's what, except for the dark emerald. Anyone who can't figure out what most of those icons are for must be retarded.Originally posted by XkeeperOriginally posted by pikaguy900 |
SnifflySquirrel Posts: 79/80 |
This is pretty cool. I'm a huge fan of Sonic CD, so all the little Sonic CD-isms in this hack are just awesome. Although the Super Peel-Out seems to take longer to charge up than it did in Sonic CD. (I suppose this is mostly a matter of style.) The time-of-day changes are pretty nice--I like how the night palette is realistically dark but doesn't interfere with the ability to play the levels. The Save Post system is neat, too--I think it adds some replay value to the game, actually (I still haven't found the Save Post in act 3... is there one?)
Originally posted by Skreename EDIT: Never mind that, I just read your topic on the Sonic 2 Beta board. Another thing I just thought of--are you planning on changing the redundant score display on the end-of-act score card into a "Total" display? I always thought the duplicated score indicator was kind of tacky. |
pikaguy900 Posts: 271/748 |
Originally posted by XkeeperOriginally posted by pikaguy900 ...But think about this: The Lives icon is always in the lower-left corner of the game. It's obvious. It has Sonic's head in a box, the number of lives you have left,c and the word "Sonic" above it. Also, Continues were always marked by a small Sonic sprite. But it may have been changed, so I won't worry about it much. Edit: Also, that darker Emerald can't be the Continues- Look at the picture of after Sonic deleted that file. All the player has is 3 lives. You just said that you can't have 0 lives, so... Still, I may be wrong, but I thought I'd point that out. |
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