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05-08-24 03:11 PM
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Acmlm's Board - I3 Archive - ROM Hacking - SMK Track Designer Help
  
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64-bitmario
Posts: 9/13
OK, thanks.

Right now, I'm working on a stage that looks like Wario Statium from MK64 (from above, at least!). It has no hills, but it still has the little jump thing near the end. I'll get a pic when I'm finished, if you want.
GlitchCog
Posts: 15/29
You can edit the twomp sprites. d4s has the offset for the compressed twomp sprite data in his notes:

Start Address: 1270
End Address: 1699
Compressed Size: 429
Uncompressed Size: 720

With LunarCompress:
Decomp.exe smk.smc thwomp.bin 1270 4 0
Just open it up in a tile editor and change them around to something that fits your track's theme.
Deflaktor
Posts: 16/53
why dont you just try it?

the thwomps will still be there, but they will have wrong GFX ( in this case the girder under the valley )
64-bitmario
Posts: 8/13
OK, so say if I wanted to edit Bowser Castle 2. It has thwomps in it that i can't move or anything. So, if I changed the Tile Set to 'Ghost Valley' and I fix the garbage track into another Ghost Valley track, the thwomps will still be there, right? What will happen to them since I changed the Tile Set to GV?
Dirtbag
Posts: 30/105
If you want to start making a note of the cords of these items that would help . You can make a note of there location in game, then look at there they are in TrackDes (The cords are shown the bottom left.) It's on my list of things to look into, after getting my demo out then writing a guide to how to change the AI.

For now you'll have to make your track around those items. Note that with TrackDes you can change the order of levels so you could look for a level that item's fit in better with your track. Not the most elegant way to do it I know but you have 24 levels to pick from.
asdf
Posts: 3639/4077
You can place those on the ground to your heart's content - and they'll even work. Thing is, the ones that are already placed cannot be tampered with with just the editor alone - those need more looking into. Until then, they'll always be floating around the track.
64-bitmario
Posts: 7/13
Well, seeing that squares C0 to CF are ? block squares so I thought you could edit those.
asdf
Posts: 3637/4077
I believe you cannot edit pipes, ? Blocks, and other sprites from within the editor itself. You have to manually edit those; the problem being that nobody knows about that information yet.
64-bitmario
Posts: 6/13
OK, I got the ground/track part all figured out, but how would you edit where the pipes/?blocks/etc. are? And how would you edit the sprites themselves? Sorry, if I sound so dumb, but I have problems with finding out things, I'm just too impatient, I guess...
Dirtbag
Posts: 27/105
Originally posted by 64-bitmario
Ok, thanks it worked! Now I have to find out how to do every thing...


When you work it out let us know

Seriously tho' one tip for you - save lots (to an external track file) as there is no un-do feature.
64-bitmario
Posts: 5/13
Ok, thanks it worked! Now I have to find out how to do every thing...
Stifu
Posts: 544/647
Originally posted by 64-bitmario
I have SNEStool but I have no clue how to do anything with it, so how would you add the 200-byte header?

... There is a "Add header" button at the bottom left corner of the menu, which, surprisingly, lets you add headers.
Then you can answer "no" to all 3 questions, I guess... But there are better programs out there that detect the kind of header needed, like NSRT, if I'm not mistaken...
64-bitmario
Posts: 4/13
I have SNEStool but I have no clue how to do anything with it, so how would you add the 200-byte header?
Dirtbag
Posts: 25/105
You need to add a 200byte header to your ROM. It will then work. Use SNEStool, it can be found at http://www.romhacking.org TrackDes only works with a headered ROM.
64-bitmario
Posts: 3/13
I just tried that and the same thing came up.
Stifu
Posts: 543/647
Try a (U) [!] ROM instead...
64-bitmario
Posts: 2/13
When I finnaly found a SMK rom to go with the 'Track Designer' I've had for a while, I loaded up the 'Super Mario Kart (E) [!].smc' into Track Designer and this is what I got:

"Track Designer 1.11

Run-time error '9':

Subscript out of range
__________
|___OK____|"

Then when I click OK, TD closes....

What am I doing wrong?
Acmlm's Board - I3 Archive - ROM Hacking - SMK Track Designer Help


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