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06-24-24 02:42 PM
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Acmlm's Board - I3 Archive - SMW Hacking - Hmm... I had an idea.
  
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Sukasa
Posts: 1869/2068
prolly. woudl take two DMA channels, and use of XOr/AND/OR/NOR logic or somethign, can't rmember the axact available settings for the hardware.
HyperHacker
Posts: 3802/5072
Possibly a silly question... would complex shapes requiring gaps in the transparent area be possible if the format were modified to allow for it? Like, the hardware is capable of it?
Glyphodon
Posts: 446/536
Yeah, I think a zoom editor would be so easy to make that I was going to make one with that data at one point. And I'm incredibly lazy.

It wasn't so easy that I actually went and did it, though. The project's all yours, Smallhacker.
Schnauzer
Posts: 10/21
Originally posted by BMF54123
I'm guessing a zoom editor would be incredibly easy to make...

For the ending and the keyhole?

How can you do that. I want to understand how do yo do to hack ROMs and learn about that!!!
Smallhacker
Posts: 742/832
Originally posted by BMF54123
I'm guessing a zoom editor would be incredibly easy to make...




...good idea!
BMF54123
Posts: 696/876
The address Glyph posted is for the bottom half of the circle zoom (the data is read in reverse to make the top half). The keyhole is stored upside-down immediately after, at $4D93. The format is really simple, one byte for each line that specifies the width of the transparent space. Unfortunately, this format doesn't allow for complex shapes, like stars, which would require a break in the transparent space.

I'm guessing a zoom editor would be incredibly easy to make...
Glyphodon
Posts: 437/536
Originally posted by Glyph Phoenix, in the current address thread
x4D12 - Opening window data
Someguy
Posts: 114/124
I always wondered how they did those anyway, do the have some kind of large 2bbp image/tilemap, some built in basic shapes system(that would keep them from having more advanced shapes?
asdf
Posts: 3678/4077
In theory, yes. It would be possible to do both (just changing the keyhole tile won't do anything but change the keyhole tile, though: the zoom-in shape is still a keyhle). However, the issue is actually doing it. It would take a while to implement something very trivial, and is not worth the time it would take.
Schnauzer
Posts: 9/21
Is possible to change the shape for that effect? For example, Triangles, hearts, whatever.

Simmilar to the keyhole shape efect. If I change the keyhole tile, the shape changes too? I have not proved yet.
Raccoon Sam
Posts: 793/1040
Originally posted by Shiryu
modify effects... what about doing levels actually based on some of these effects? for example, when you complete al level, the "hole" follows Mario's position, this would be modied to make it stay in a certain size and use it thougt all the level to make like a dark cave where you can only see what's around Mario.


BMF Did something like this.
But I'm sure it had nothing to do with the Effect properties.
Shiryu
Posts: 225/275
modify effects... what about doing levels actually based on some of these effects? for example, when you complete al level, the "hole" follows Mario's position, this would be modied to make it stay in a certain size and use it thougt all the level to make like a dark cave where you can only see what's around Mario.
ghettoyouth
Posts: 328/332
I'm sure I found a ram adress a while ago where you can change the various types of fade in/out...*searches his notes*

Edit: found something interested, change x2167 to 00 to kill the blurry effect
Raccoon Sam
Posts: 792/1040
Originally posted by Stifu
Isn't it the exact same effect, but reversed, that is used when you finish a level ?



Could be. Although the Level finished is a tad bit faster and accelerates, I think.
Stifu
Posts: 541/647
Isn't it the exact same effect, but reversed, that is used when you finish a level ?
Raccoon Sam
Posts: 790/1040
You know when you Boot the ROM, the intro movie plays, yes?

Before it, there's an effect. This effect, to be exact:


Could it be possible to use the same effect somewhere else in the game?
For SMB3 nostalgia, perhaps when a level is entered, it does that effect instead of the blur?

Post your ideas and dicuss theories how this could be used here.
Acmlm's Board - I3 Archive - SMW Hacking - Hmm... I had an idea.


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