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05-27-24 01:30 PM
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Acmlm's Board - I3 Archive - ROM Hacking - HOLY SH** i've found something awesome
  
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ghettoyouth
Posts: 32/332
i tried to search the code for the fire breathing tiles. all i've found is this:
x19F57 SFX for the flame
x19F5F, x19F60 Controls the direction of the flames
(e.g write C2 at both adresses and the Rhino(SP69) or Dino Torch will only breath horizontal)
BMF54123
Posts: 80/876
Sorry, guys, but all this is doing is applying the Dino Rhino's animations to the Mini-Rhino's actions. This isn't the fire breath you're looking for.

However, this DOES at least prove that the Dino Rhino's fire-breathing animation still exists in the sprite's code. Perhaps the actual code lies dormant elsewhere?
ghettoyouth
Posts: 31/332
yes it hurts mario and it plays also a sound
182077607309.34 +
Posts: 30/218
Yeah.
Sukasa
Posts: 31/2068
So, umm... Does the fire still hurt you, even though it's invisible?
182077607309.34 +
Posts: 26/218
Someone who knows how to re-program sprites needs to make it so that whether or not he breaths fire is determined by X/Y position. That would be cool.
Cruel Justice
Posts: 217/1637
That's very old... I almost thought you fixed those flames.
blackhole89
Posts: 36/427
Heh. That probably means one of those "unknown" bits enables enemies to breathe fire. Certainly worth checking.
ghettoyouth
Posts: 30/332
When you copy the MWR code of the Dino Rhino into Sprite 69, the Dino Rhino is using the unused fire breathing
but you can't see the flames Would anyone be able to fix this problem?
Edit: the dino torches don't show up when you jump on the rhino too
Edit: one of the hopping flame tiles is wrong, but it shouldn't be too hard to fix.


Acmlm's Board - I3 Archive - ROM Hacking - HOLY SH** i've found something awesome


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