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06-02-24 12:04 PM
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Acmlm's Board - I3 Archive - General Gaming - Final Fantasy III DS
  
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Cynthia
Posts: 4707/5814
Now I really want this game. I should still get around to finishing FF3 (maybe I should play through again from the start) but it seems like they really put the effort into polishing it up. Great to hear.
Adamant
Posts: 220/281
As a result of job tweaking, the Scholar is now a certified boss killer. Originally, he could smack monsters with his books (which there were like 5 of in the game, and they came in sets of 3 and 2, leaving him incredibly underpowered every time you didn't just find new weapons for him), scan an enemy's HP and MP, and determine an enemy's weak point. The remake combines his two crappy abilities (the ability to see a weak point was useful against Hyne, and the other one was pure trash) into a single command (which is still fairly crappy and only useful againt Hyne), gives him the ability to cast some low-level White magic (10 extra charges of Cure is somewhat useful), andmost importantly, doubles the effect of any items he uses. And that includes doubling the power of those spellcasting items, allowing you to do an extreme amount of damage to enemies weak against a specific element by using that element's spell item against it. The Zeus Rage item allowed him to deal 2000 HP worth of damage each round towards Kraken, who went down in 3 turns. I love this game.
Dr_Death16
Posts: 414/970
Originally posted by Adamant
I can't remember that being the case in the original either, but it's certainly not here. The job menu even lists the level you've reached with a job next to it. Also, capacity points have been done away with. Not really that big a deal, since they barely made a difference in the original, but still, they're gone.
You're right, the only time Capacity really mattered was before the battle with Garula in that kingdom... you needed to change to 4 dragoons which took almost all of your CP that you had built up. At least it did for me. It is better without, just in case you change classes and decide that you don't want that class, then at least you'll have the ability to go back and change again/
Adamant
Posts: 219/281
I can't remember that being the case in the original either, but it's certainly not here. The job menu even lists the level you've reached with a job next to it. Also, capacity points have been done away with. Not really that big a deal, since they barely made a difference in the original, but still, they're gone.

As for the battle speed, it's okay. Certainly not slow, though it doesn't seem like it changed that much from the original. Remember, the original games were only slow-paced if you didn't turn up the battle speed.
killer7
Posts: 17/62
I had no idea that they made the game harder. Well thats because I haven't played it yet, but looking forward to it. When playing the nes version I haven't notice that when you changed back to a knight or something your job class does go back to level 1. Are you sure it does that? Maybe it does and I just forgot about and haven't played it in awhile. Hope they changed that.
Xeo Belmont
Posts: 413/1016
So do normal battles take awhile, or are they pretty fast paced kind of like the remakes of FF1 and FF2? (which is what I liked).
Nebetsu
Posts: 261/356
I want to get a DS just for this game. Looks completely awesome. I also want to see if Square screws up FF5 and FF6. I'm hoping they're good.
Adamant
Posts: 218/281
Later on, maybe, but I did get my ass kicked by Medusa a number of times before I bought a stack of potions and used those for healing on my way to the boss to conserve MP for curing in the actual battle (and I still almost ran out), and while I did defeat Gushko on my first try, both my mages were dead when that happened, and my Warrior and Monk would've survived two more rounds of battle. And in the Giant Rat battle, I ran out of MP and battle items a long time before he was dead (double HP means a LOT in that battle, since you can't deal damage by hitting him), and only won because Desshiyu and his infinite MP pool got a lot of hits in. Remember, the bosses not ony have far more HP than before, they attack multiple times during a battle now as well.

Yes, the bosses are indeed harder.
Dr_Death16
Posts: 409/970
Originally posted by Adamant
Just compared a monster guide for the original game with part of the beastiary in the DS remake, and it does indeed seem like things are tougher overall here. While the random encounter monsters have recieved small boosts in power, the bosses is where the major changes are - as an example, the Giant Rat now has 900 HP instead of 450, Gushko has 3500 instead of 1400 and Medusa now has 3000 instead of 980.

Yes, this game is actually HARDER than the original. Wow.


But when you add the fact that jobs are now rebalanced (so you don't have to start over from Job Level 1 every time the game decides to make you change) and the fact that you can actually run from battles without getting mercilessly slaughtered, it should be about even.
Adamant
Posts: 217/281
Just compared a monster guide for the original game with part of the beastiary in the DS remake, and it does indeed seem like things are tougher overall here. While the random encounter monsters have recieved small boosts in power, the bosses is where the major changes are - as an example, the Giant Rat now has 900 HP instead of 450, Gushko has 3500 instead of 1400 and Medusa now has 3000 instead of 980.

Yes, this game is actually HARDER than the original. Wow.
Trapster
Posts: 3423/3604
Hm, I woudn´t believe that they confuse it with the other one. Why´d they have pics of FF3 DS on the same page then?
Xkeeper
Posts: 3873/5653
Your writermay be confusing FF3 US with the 'real' FF6.

(Stupid Square and their stupid numbering system)
killer7
Posts: 14/62
I don't think that anyone played the original game on nes like I did and it was awesome, but to bad they didn't come out in english, but there was a patch for that. I'm looking for to this, but most of you guys don't seem you want it all that good.
Trapster
Posts: 3420/3604
Well, I subscribe to Super Play but I´ve found a new magazine called "Level" which I think is almost better.
Adamant
Posts: 216/281
I know of Super Play, but haven't really read it that much. It go a coupel of issues published in Norway a year ago or so, but was cancelled due to poor sales. Didn't hear too much positive about it either (though it's probably better than Game Reactor... it's hard to be worse).
Trapster
Posts: 3417/3604
Hm. I`m gonna read that article once more. Are you familiar with the magazine Super Play?
Adamant
Posts: 214/281
The turn-based attack system wasn't touched. Every single version of FF1, FF2 and FF3 ever released, including this one, uses the turn-based battle system. FF4, 5, 6, 7, 8, 9 (?), and I think 10 uses the ATB system. As I said, the guy who wrote that stuff in your magazine seems to hate the turn-based battle system, most likely since the first RPG he played was FF7, while at the same time confusing some terms, calling the ATB system "turn based".

And no, they won't change the battle system for the international release.
Trapster
Posts: 3416/3604
I seriously hope that the stuff I read in my game magazine only was for the Japanese version.

Adamant: You say that the turn-based system wasn´t touched, right? Now I´m confused.

The Nepto dragon was what made me stop playing this game on NES on my computer.

Edit: Btw, how did you get it this early? The date of the release in sweden is the 8th of December.
Adamant
Posts: 213/281
Originally posted by Fire Trapster
What I mean is a menu with choices like "Attack", "Magic", "Summon", etc. Like they do in FFV and FFVI. Those blue ones. That it´s not there anymore. You choose attacks for your party once and then the battle goes on automaticly in that cycle. I read this in my gaming magazine today.

It forces the played to take chances.


Uh, FFV and VI use the ATB system, not the turn based system. And since the original FF3 used a turn based system, so does the DS remake. You still get menus with choices like Attack and Magic, it's just that, like in every other game with a turn based system, you give your orders to the entire party while the monsters input their orders, then all the characters and monsters execute their attacks in an order based on both the Agility stat and some randomness. THAT is what a turn-based battle system is. You gaming magazine seems to be written by some guy who haven't played any RPG released prior to FF7.

And yeah, I imported the japanese version, since I didn't want to wait for an english translation. As long as you've played the original FF3 and know where to go, it's fairly easy to play even if you don't know the language.
Xeo Belmont
Posts: 410/1016
Awesome news Adamant.

However, isn't it still set to release in November? Or maybe you're playing an import?

But yeah, I've had my copy pre-ordered for awhile now. I've been skeptical, but never had any doupts. And judging from this topic, I think I'll be in for a good surprise.

Heh, when I get this I can in a sense finally tell people "Yeah I own Final Fantasy 1-10", except that's not too hard thesedays.
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Acmlm's Board - I3 Archive - General Gaming - Final Fantasy III DS


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