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05-19-24 01:46 AM
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Acmlm's Board - I3 Archive - ROM Hacking - Shining Force GFX
  
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rubixcuber
Posts: 71/356
Nope, not Nemesis. I'm prerry sure it's not Kosinski, Kosinski Moduled, Enigma or Saxman either but I haven't totally ruled those out.
Imajin
Posts: 232/273
Hm, the Nemesis Compression format (I think it's a form of LZ, but not sure) is very often used in Genesis games, and theres a searcher program available for it on several sonic ROM hacking sites.
rubixcuber
Posts: 54/356
Right, I was just hoping someone knew the compression methods they may have used. I'm working on it myself, but no need to reinvent the wheel is someone here knows.

EDIT: Ok, it uses Huffman coding to compress the data. One small step in the right direction.
MathOnNapkins
Posts: 815/1106
Although I know zero about Genesis hardware, the obvious answer is:

compression.
rubixcuber
Posts: 53/356
Does anyone know how the graphics for the tiles and characters are stored in Shining Force? Only parts of the GUI seem to be stored in the 4BPP Genesis format. Evertything else seems to not be viewable with any standard format.
Acmlm's Board - I3 Archive - ROM Hacking - Shining Force GFX


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