(Link to AcmlmWiki) Offline: thank ||bass
Register | Login
Views: 13,040,846
Main | Memberlist | Active users | Calendar | Chat | Online users
Ranks | FAQ | ACS | Stats | Color Chart | Search | Photo album
05-23-24 03:34 PM
0 users currently in ROM Hacking.
Acmlm's Board - I3 Archive - ROM Hacking - I thought palettes were easy...
  
User name:
Password:
Reply:
 
Options: - -
Quik-Attach:
Preview for more options

Max size 1.00 MB, types: png, gif, jpg, txt, zip, rar, tar, gz, 7z, ace, mp3, ogg, mid, ips, bz2, lzh, psd

UserPost
Nezard
Posts: 4/5
The game was Pokemon Ruby for GBA.

I used the memory viewer at 0x05000000-0x05000008 and then did a search in the ROM. I'm positive that I should have got palette data.

Can anyone help?
Zepper
Posts: 10/74
You did some mistake while overwritting ROM data, thinking it would be palette data. Personally, I don't know such toll you mentioned, but the BEST tool is an hexa editor, like HexWorkshop. Plus, NES palettes? Well, they're stored uncompressed for MOST OF games, since Rockman 6 uses a weird way for palettes.

Anyway, be sure to locate palette values in the ROM... and tell us the game/system you did that.
Griff Morivan
Posts: 103/194
...Might help if we knew what Game...?
Nezard
Posts: 3/5
A while ago I tried to change the palette to make the tiles/maps look different (actually I was trying to create a night effect), I used UltraEdit to search and change the palette data in the ROM. But after I replaced everything I could find, the map still looked the same. Is the palette somehow compressed (or, otherwise,) and is there an easier way to do this?

PS If because of any of my stupidity the answer lies somewhere in Google then please point out, because I can't find it~
Acmlm's Board - I3 Archive - ROM Hacking - I thought palettes were easy...


ABII

Acmlmboard 1.92.999, 9/17/2006
©2000-2006 Acmlm, Emuz, Blades, Xkeeper

Page rendered in 0.011 seconds; used 348.40 kB (max 385.24 kB)