Register | Login | |||||
Main
| Memberlist
| Active users
| Calendar
| Chat
| Online users Ranks | FAQ | ACS | Stats | Color Chart | Search | Photo album |
| |
0 users currently in ROM Hacking. |
User | Post |
Andy Posts: 199/517 |
Sorry. It's just I like to see a challenge in every screen of the game. I am working on the impossible mario series so of course I would think it's to easy. |
Dragonsbrethren Posts: 29/442 |
Originally posted by 46 Something all hackers need to learn, make your first few level easy, try to follow the original flow of the game. |
46 Posts: 4/14 |
Well, it is world 1. You make world 1 ridiculously hard and by the time world 8 comes, you're all out of ideas. |
Andy Posts: 190/517 |
Your screen shots are looking prettey good. But in my oppinion it looks a little to easy. Except maybe for the screenshot with the Hammer bro. |
Apophis Posts: 68/734 |
Looks much better now that you've moved the mushroom house. |
Bloyburt Posts: 6/46 |
Thanks for the pipe tips! And BMF54123, I am going to shrink the blocks later. Remember, I have school Monday-Friday.
Also, Two new screens! Updated Map. Another Screen of 1-1. Enjoy! |
Pac Posts: 23/804 |
Looks pretty good, I love the look of that overworld! |
NetSplit Posts: 7/144 |
Whereas I actually did post about it, except the post was lost because it was after the last backup.
Another thing I was asking about in my dead post: why are the screenshots all stretched? |
beneficii Posts: 6/310 |
Originally posted by BMF54123 Actually, I did like a few days ago or whatever, but I wasn't posting yet so I forgot to comment. Bloyburt, Why does the game crash when you enter a pipe? Did you remember to set the pointer to the pipe stages? If not, then it's not surprising. Remember, to set the pipe stage to a certain pipe, in the editor pgup/pgdn to the pipe set you're using and then press Enter to enter the stage select screen. Answer "no" to "Is this the Sky Tower?" and then select either one of the two pipe stages (just one of hte entrances) and click "OK" (selecting one will change both). That stage will be set. Then go to pointers mode and put the pointers on each of the pipes, and have each of the entrances for the same pipe stage be the pointed stage and there you go! |
BMF54123 Posts: 76/876 |
Little problem there: the green block's shadow is glitched. It can't overlap the edge of another block. Just shrink it by one block horizontally, and you're good to go. (how did nobody else catch that? ) |
Bloyburt Posts: 5/46 |
Thanks. I was going to move the lock, but I liked it where it was, so I left it there. I haven't changed the pipes yet - If you enter one, it'll crash the game. |
beneficii Posts: 5/310 |
Originally posted by Bloyburt How'd you know. Anyway, I noticed that you used pipes, but you didn't seem to move the lock. How's working with all that coming along? Is my editor being good to you? EDIT: BTW, there's a slight error on your map. The tile just to the right of the water road just north of Stage 5 is a bit messed up. I recommend using Water 18, which is tile #93 for that spot. |
Bloyburt Posts: 4/46 |
The creator of the SMB3 Map Editor? |
beneficii Posts: 4/310 |
Originally posted by Bloyburt Sweet. Guess who you're talking to? |
Bloyburt Posts: 3/46 |
I'm using the SMB3 Map Editor. |
beneficii Posts: 2/310 |
Originally posted by Bloyburt What map editor are you using. |
Chris Posts: 174/577 |
The hack looks, okay... No problems from the looks of it. |
DtTvB the Yoshi Posts: 21/60 |
Looks cool!
I am bad at designing level, that's why I think many hacks cool! Heheh. |
Andy Posts: 177/517 |
Looks really great!
When ever i make a SMB3 hack all of the levels crash for some reason. |
Bloyburt Posts: 2/46 |
I've only just begun on the hack. I am planning on changing things on the map, though, such as GFX and colours. I've started editing 1-1, but I probably won't be done until tomorrow. Here is a screen from near the begining of 1-1:
|
This is a long thread. Click here to view it. |