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05-19-24 02:05 PM
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Acmlm's Board - I3 Archive - ROM Hacking - SMB 3.1
  
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Andy
Posts: 199/517
Sorry. It's just I like to see a challenge in every screen of the game. I am working on the impossible mario series so of course I would think it's to easy.
Dragonsbrethren
Posts: 29/442
Originally posted by 46
Well, it is world 1. You make world 1 ridiculously hard and by the time world 8 comes, you're all out of ideas.


Something all hackers need to learn, make your first few level easy, try to follow the original flow of the game.
46
Posts: 4/14
Well, it is world 1. You make world 1 ridiculously hard and by the time world 8 comes, you're all out of ideas.
Andy
Posts: 190/517
Your screen shots are looking prettey good. But in my oppinion it looks a little to easy. Except maybe for the screenshot with the Hammer bro.
Apophis
Posts: 68/734
Looks much better now that you've moved the mushroom house.
Bloyburt
Posts: 6/46
Thanks for the pipe tips! And BMF54123, I am going to shrink the blocks later. Remember, I have school Monday-Friday.

Also, Two new screens!

Updated Map.


Another Screen of 1-1.

Enjoy!
Pac
Posts: 23/804
Looks pretty good, I love the look of that overworld!
NetSplit
Posts: 7/144
Whereas I actually did post about it, except the post was lost because it was after the last backup.

Another thing I was asking about in my dead post: why are the screenshots all stretched?
beneficii
Posts: 6/310
Originally posted by BMF54123


Little problem there: the green block's shadow is glitched. It can't overlap the edge of another block. Just shrink it by one block horizontally, and you're good to go.

(how did nobody else catch that? )


Actually, I did like a few days ago or whatever, but I wasn't posting yet so I forgot to comment.

Bloyburt,

Why does the game crash when you enter a pipe? Did you remember to set the pointer to the pipe stages? If not, then it's not surprising. Remember, to set the pipe stage to a certain pipe, in the editor pgup/pgdn to the pipe set you're using and then press Enter to enter the stage select screen. Answer "no" to "Is this the Sky Tower?" and then select either one of the two pipe stages (just one of hte entrances) and click "OK" (selecting one will change both). That stage will be set.

Then go to pointers mode and put the pointers on each of the pipes, and have each of the entrances for the same pipe stage be the pointed stage and there you go!
BMF54123
Posts: 76/876


Little problem there: the green block's shadow is glitched. It can't overlap the edge of another block. Just shrink it by one block horizontally, and you're good to go.

(how did nobody else catch that? )
Bloyburt
Posts: 5/46
Thanks. I was going to move the lock, but I liked it where it was, so I left it there. I haven't changed the pipes yet - If you enter one, it'll crash the game.
beneficii
Posts: 5/310
Originally posted by Bloyburt
The creator of the SMB3 Map Editor?


How'd you know.

Anyway, I noticed that you used pipes, but you didn't seem to move the lock. How's working with all that coming along? Is my editor being good to you?

EDIT: BTW, there's a slight error on your map. The tile just to the right of the water road just north of Stage 5 is a bit messed up. I recommend using Water 18, which is tile #93 for that spot.
Bloyburt
Posts: 4/46
The creator of the SMB3 Map Editor?
beneficii
Posts: 4/310
Originally posted by Bloyburt
I'm using the SMB3 Map Editor.


Sweet. Guess who you're talking to?
Bloyburt
Posts: 3/46
I'm using the SMB3 Map Editor.
beneficii
Posts: 2/310
Originally posted by Bloyburt
I have decided, out of plain boredom, to make an SMB3 Hack.
Here is a screen:



What map editor are you using.
Chris
Posts: 174/577
The hack looks, okay... No problems from the looks of it.
DtTvB the Yoshi
Posts: 21/60
Looks cool!
I am bad at designing level, that's why I think many hacks cool! Heheh.
Andy
Posts: 177/517
Looks really great!

When ever i make a SMB3 hack all of the levels crash for some reason.
Bloyburt
Posts: 2/46
I've only just begun on the hack. I am planning on changing things on the map, though, such as GFX and colours. I've started editing 1-1, but I probably won't be done until tomorrow. Here is a screen from near the begining of 1-1:
This is a long thread. Click here to view it.
Acmlm's Board - I3 Archive - ROM Hacking - SMB 3.1


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