(Link to AcmlmWiki) Offline: thank ||bass
Register | Login
Views: 13,040,846
Main | Memberlist | Active users | Calendar | Chat | Online users
Ranks | FAQ | ACS | Stats | Color Chart | Search | Photo album
05-18-24 03:44 PM
0 users currently in ROM Hacking.
Acmlm's Board - I3 Archive - ROM Hacking - Some problem hackin SMB
  
User name:
Password:
Reply:
 
Options: - -
Quik-Attach:
Preview for more options

Max size 1.00 MB, types: png, gif, jpg, txt, zip, rar, tar, gz, 7z, ace, mp3, ogg, mid, ips, bz2, lzh, psd

UserPost
rubixcuber
Posts: 45/356
Yeah, that data could be formatted better, but nice stuff. Perhaps a ROM map for SMB is in order like we have for SMW?
Simon Belmont
Posts: 832/1773
Tecna: not trying to put you down for grabbing data, but please, just link the text file if it's that HUEG (besides, text files are easier to save, too)
Deleted User
Posts: 15/-7750
Here's some Mario Tiles I found in Insectduel's homepage

Mario’s TSA’s


Mario’s Running Face Frame

28199=0x6E27

Hex numbers: 00 01 02 03



Mario’s Running Leg Frame

28203=0x6E2B

Hex numbers: 04 05 06 07



Mario’s Walking above Frame

28203=0x6E2F

Hex numbers: 08 09 0A 0B



Mario’s Walking Frame

28211=0x6E33

Hex numbers: 0C 0D 0E 0F



Mario’s Walking Face Frame

28215=0x6E37

Hex numbers: 10 11 12 13



Mario’s Walking Legs Frame

28219=0x6E3B

Hex numbers: 14 15 16 17



Mario’s Dodge face Frame

28223=0x6E3F

Hex numbers: 18 19 1A 1B



Mario’s Dodge legs Frame

28227=0x6E43

Hex numbers: 1C 1D 1E 1F



Mario’s Jump Frame

28231=0x6E47

Hex numbers: 20 21 22 23



Mario’s Jump Legs Frame

28235=0x6E4B

Hex numbers: 24 25 26 27



Mario’s Shrink Frame (Swim)

28239=0x6E4F

Hex numbers: 08 09 28 29



Mario’s Shrink Legs Frame (Swim)

28243=0x6E53

Hex numbers: 2A 2B 2C 2D



Mario’s Swim Frame 1

28247=0x6E57

Hex numbers: 08 09 0A 0B



Mario’s Swim Arms frame

28251=0x6E5B

Hex numbers: 0C 30 2C 2D



Mario’s Swim Frame 2

28255=0x6E5F

Hex numbers: 08 09 0A 0B



Mario’s Swim legs frame

28259=0x6E63

Hex numbers: 2E 2F 2C 2D



Climbing Frame Movement 1

28263=0x6E67

Hex numbers: 08 09 28 29



Climbing Frame 1

28267=0x6E6B

Hex numbers: 2A 2B 5C 5D



Climbing Frame Movement 2

28271=0x6E6F

Hex numbers: 08 09 0A 0B



Climbing Frame 2

28275=0x6E73

Hex numbers: 0C 0D 5E 5F



Ducking Tile

28279=0x6E77

Hex numbers: FC FC 08 09



Ducking Tile (Bottom)

28283=0x6E7B

Hex numbers: 58 59 5A 5A



Climbing Frame Movement 3

28287=0x6E7F

Hex numbers: 08 09 28 29



Climbing Frame 3

28291=0x6E83

Hex numbers: 2A 2B 5C 5D



Blank Tile (On Small Mario’s head while running)

28295=0x6E87

Hex numbers: FC FC FC FC



Small Mario Running 1

28299=0x6E8B

Hex numbers: 32 33 34 35



Blank Tile (On Small Mario’s head while walking)

28303=0x6E8F

Hex numbers: FC FC FC FC



Small Mario Running 2

28307=0x6E93

Hex numbers: 36 37 38 39



Blank Tile (On Small Mario’s head while walking while his legs is closed)

28311=0x6E97

Hex numbers: FC FC FC FC



Small Mario Running 3

28315=0x6E9B

Hex numbers: 3A 37 3B 3C



Blank Tile (On Small Mario’s head while dodging)

28319=0x6E9F

Hex numbers: FC FC FC FC



Small Mario Dodging

28323=0x6EA3

Hex numbers: 3D 3E 3F 40



Blank Tile (On Small Mario’s head while jumping)

28327=0x6EA7

Hex numbers: FC FC FC FC



Small Mario Jumping

28331=0x6EAB

Hex numbers: 32 41 42 43



Blank Tile (On Small Mario’s head while swimming)

28335=0x6EAF

Hex numbers: FC FC FC FC



Small Mario Swimming

28339=0x6EB3

Hex numbers: 32 33 44 45



Blank Tile (On Small Mario’s head while he’s in swimming frame 2)

28343=0x6EB7

Hex numbers: FC FC FC FC



Small Mario’s Swimming Frame 2

28347=0x6EBB

Hex numbers: 32 33 44 47



Blank Tile (On Small Mario’s head while he’s in swimming frame 3)

28351=0x6EBF

Hex numbers: FC FC FC FC



Small Mario’s Swimming Frame 3

28355=0x6EC3

Hex numbers: 32 33 48 49



Blank Tile (On Small Mario’s head while he’s climbing still)

28359=0x6EC7

Hex numbers: FC FC FC FC



Small Mario’s Climbing still

28363=0x6ECB

Hex numbers: 32 33 90 91



Blank Tile (On Small Mario’s head while he’s climbing up)

28367=0x6ECF

Hex numbers: FC FC FC FC



Small Mario’s Climbing State

28371=0x6ED3

Hex numbers: 3A 37 92 93



Blank Tile (On Small Mario’s head while he dies)

28375=0x6ED7

Hex numbers: FC FC FC FC



Small Mario’s Dying State

28379=0x6EDB

Hex numbers: 9E 9E 9F 9F



Blank Tile (On Small Mario’s head while he’s standing)

28383=0x6EDF

Hex numbers: FC FC FC FC



Small Mario’s Standing State

28387=0x6EE3

Hex numbers: 3A 37 4F 4F



Mario’s Growing State (Above)

28391=0x6EE7

Hex numbers: FC FC 00 01



Mario’s Growing State (Below)

28395=0x6EEB

Hex numbers: 4C 4D 4E 4E



Mario’s Growing State (Head)

28399=0x6EEF

Hex numbers: 00 01 4C 4D



Mario’s Growing State (Legs)

28403=0x6EF3

Hex numbers: 4A 4A 4B 4B

It's a lot of them too.
DeathRPG
Posts: 2/2
Doumo Arigatou Gozaimasu, The Onyx Dragon, I'm going to pick up the SMB3 Mario hack, it's just what I wanted (and don't worry, I'll give credit LOL).
C'ya!
EDIT
I've found out how to do it without the patch, thanks to Sliver X.
When mario's small:
$6EE3: 3A 37 4F 4F (each byte stands for a pattern)
When mario's big:
$6EEF: 00 01 4C 4D 4A 4A 4B 4B
The Onyx Dragoon
Posts: 144/159
The best advice I can give to you is to just simply redraw Mario's sprites. That's easier than ASM. use a tool like YY-CHR for your artwork, and good luck.

Alternatively, you could use one of AP's graphics patches, but make sure you give credit .
Stifu
Posts: 482/647
Never seen that done, but it'd be probably quite difficult... Sounds too ambitious, unless you know ASM...
If you can't manage do it, then you may just not bother and go on anyway. Although getting rid of the automatic mirroring could be nice, even the vast majority of commercial games don't bother with that (example: Sagat's eye patch in Street Fighter)...
DeathRPG
Posts: 1/2
Hi! I'm newbie in this "rom hacking" world, and I wanted to get started in the complex art of modifyng old games in order to make new gaming experiences.Well... now the problem: I tried to make a SMB rom hack that's about changing the ugly original graphics of SMB to better-lookin graphics. But I found a trouble, it's that Mario "Stand-by" sprite (when he's doing nothing but standing in the screen) is symmetric, in other words... It only uses 1 pattern for have i.e the both (left and right) legs and the arms, and I'm wondering:
How can I do that the Mario Sprite uses different patterns for left and right legs/arms?
Acmlm's Board - I3 Archive - ROM Hacking - Some problem hackin SMB


ABII

Acmlmboard 1.92.999, 9/17/2006
©2000-2006 Acmlm, Emuz, Blades, Xkeeper

Page rendered in 0.003 seconds; used 359.37 kB (max 406.11 kB)