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0 users currently in ROM Hacking. |
User | Post |
rubixcuber Posts: 45/356 |
Yeah, that data could be formatted better, but nice stuff. Perhaps a ROM map for SMB is in order like we have for SMW? |
Simon Belmont Posts: 832/1773 |
Tecna: not trying to put you down for grabbing data, but please, just link the text file if it's that HUEG (besides, text files are easier to save, too) |
Deleted User Posts: 15/-7750 |
Here's some Mario Tiles I found in Insectduel's homepage
Mario’s TSA’s Mario’s Running Face Frame 28199=0x6E27 Hex numbers: 00 01 02 03 Mario’s Running Leg Frame 28203=0x6E2B Hex numbers: 04 05 06 07 Mario’s Walking above Frame 28203=0x6E2F Hex numbers: 08 09 0A 0B Mario’s Walking Frame 28211=0x6E33 Hex numbers: 0C 0D 0E 0F Mario’s Walking Face Frame 28215=0x6E37 Hex numbers: 10 11 12 13 Mario’s Walking Legs Frame 28219=0x6E3B Hex numbers: 14 15 16 17 Mario’s Dodge face Frame 28223=0x6E3F Hex numbers: 18 19 1A 1B Mario’s Dodge legs Frame 28227=0x6E43 Hex numbers: 1C 1D 1E 1F Mario’s Jump Frame 28231=0x6E47 Hex numbers: 20 21 22 23 Mario’s Jump Legs Frame 28235=0x6E4B Hex numbers: 24 25 26 27 Mario’s Shrink Frame (Swim) 28239=0x6E4F Hex numbers: 08 09 28 29 Mario’s Shrink Legs Frame (Swim) 28243=0x6E53 Hex numbers: 2A 2B 2C 2D Mario’s Swim Frame 1 28247=0x6E57 Hex numbers: 08 09 0A 0B Mario’s Swim Arms frame 28251=0x6E5B Hex numbers: 0C 30 2C 2D Mario’s Swim Frame 2 28255=0x6E5F Hex numbers: 08 09 0A 0B Mario’s Swim legs frame 28259=0x6E63 Hex numbers: 2E 2F 2C 2D Climbing Frame Movement 1 28263=0x6E67 Hex numbers: 08 09 28 29 Climbing Frame 1 28267=0x6E6B Hex numbers: 2A 2B 5C 5D Climbing Frame Movement 2 28271=0x6E6F Hex numbers: 08 09 0A 0B Climbing Frame 2 28275=0x6E73 Hex numbers: 0C 0D 5E 5F Ducking Tile 28279=0x6E77 Hex numbers: FC FC 08 09 Ducking Tile (Bottom) 28283=0x6E7B Hex numbers: 58 59 5A 5A Climbing Frame Movement 3 28287=0x6E7F Hex numbers: 08 09 28 29 Climbing Frame 3 28291=0x6E83 Hex numbers: 2A 2B 5C 5D Blank Tile (On Small Mario’s head while running) 28295=0x6E87 Hex numbers: FC FC FC FC Small Mario Running 1 28299=0x6E8B Hex numbers: 32 33 34 35 Blank Tile (On Small Mario’s head while walking) 28303=0x6E8F Hex numbers: FC FC FC FC Small Mario Running 2 28307=0x6E93 Hex numbers: 36 37 38 39 Blank Tile (On Small Mario’s head while walking while his legs is closed) 28311=0x6E97 Hex numbers: FC FC FC FC Small Mario Running 3 28315=0x6E9B Hex numbers: 3A 37 3B 3C Blank Tile (On Small Mario’s head while dodging) 28319=0x6E9F Hex numbers: FC FC FC FC Small Mario Dodging 28323=0x6EA3 Hex numbers: 3D 3E 3F 40 Blank Tile (On Small Mario’s head while jumping) 28327=0x6EA7 Hex numbers: FC FC FC FC Small Mario Jumping 28331=0x6EAB Hex numbers: 32 41 42 43 Blank Tile (On Small Mario’s head while swimming) 28335=0x6EAF Hex numbers: FC FC FC FC Small Mario Swimming 28339=0x6EB3 Hex numbers: 32 33 44 45 Blank Tile (On Small Mario’s head while he’s in swimming frame 2) 28343=0x6EB7 Hex numbers: FC FC FC FC Small Mario’s Swimming Frame 2 28347=0x6EBB Hex numbers: 32 33 44 47 Blank Tile (On Small Mario’s head while he’s in swimming frame 3) 28351=0x6EBF Hex numbers: FC FC FC FC Small Mario’s Swimming Frame 3 28355=0x6EC3 Hex numbers: 32 33 48 49 Blank Tile (On Small Mario’s head while he’s climbing still) 28359=0x6EC7 Hex numbers: FC FC FC FC Small Mario’s Climbing still 28363=0x6ECB Hex numbers: 32 33 90 91 Blank Tile (On Small Mario’s head while he’s climbing up) 28367=0x6ECF Hex numbers: FC FC FC FC Small Mario’s Climbing State 28371=0x6ED3 Hex numbers: 3A 37 92 93 Blank Tile (On Small Mario’s head while he dies) 28375=0x6ED7 Hex numbers: FC FC FC FC Small Mario’s Dying State 28379=0x6EDB Hex numbers: 9E 9E 9F 9F Blank Tile (On Small Mario’s head while he’s standing) 28383=0x6EDF Hex numbers: FC FC FC FC Small Mario’s Standing State 28387=0x6EE3 Hex numbers: 3A 37 4F 4F Mario’s Growing State (Above) 28391=0x6EE7 Hex numbers: FC FC 00 01 Mario’s Growing State (Below) 28395=0x6EEB Hex numbers: 4C 4D 4E 4E Mario’s Growing State (Head) 28399=0x6EEF Hex numbers: 00 01 4C 4D Mario’s Growing State (Legs) 28403=0x6EF3 Hex numbers: 4A 4A 4B 4B It's a lot of them too. |
DeathRPG Posts: 2/2 |
Doumo Arigatou Gozaimasu, The Onyx Dragon, I'm going to pick up the SMB3 Mario hack, it's just what I wanted (and don't worry, I'll give credit LOL).
C'ya! EDIT I've found out how to do it without the patch, thanks to Sliver X. When mario's small: $6EE3: 3A 37 4F 4F (each byte stands for a pattern) When mario's big: $6EEF: 00 01 4C 4D 4A 4A 4B 4B |
The Onyx Dragoon Posts: 144/159 |
The best advice I can give to you is to just simply redraw Mario's sprites. That's easier than ASM. use a tool like YY-CHR for your artwork, and good luck.
Alternatively, you could use one of AP's graphics patches, but make sure you give credit . |
Stifu Posts: 482/647 |
Never seen that done, but it'd be probably quite difficult... Sounds too ambitious, unless you know ASM...
If you can't manage do it, then you may just not bother and go on anyway. Although getting rid of the automatic mirroring could be nice, even the vast majority of commercial games don't bother with that (example: Sagat's eye patch in Street Fighter)... |
DeathRPG Posts: 1/2 |
Hi! I'm newbie in this "rom hacking" world, and I wanted to get started in the complex art of modifyng old games in order to make new gaming experiences.Well... now the problem: I tried to make a SMB rom hack that's about changing the ugly original graphics of SMB to better-lookin graphics. But I found a trouble, it's that Mario "Stand-by" sprite (when he's doing nothing but standing in the screen) is symmetric, in other words... It only uses 1 pattern for have i.e the both (left and right) legs and the arms, and I'm wondering:
How can I do that the Mario Sprite uses different patterns for left and right legs/arms? |