(Link to AcmlmWiki) Offline: thank ||bass
Register | Login
Views: 13,040,846
Main | Memberlist | Active users | Calendar | Chat | Online users
Ranks | FAQ | ACS | Stats | Color Chart | Search | Photo album
06-16-24 06:22 AM
0 users currently in SMW Hacking.
Acmlm's Board - I3 Archive - SMW Hacking - Layer 2 Rising Question
  
User name:
Password:
Reply:
 
Options: - -
Quik-Attach:
Preview for more options

Max size 1.00 MB, types: png, gif, jpg, txt, zip, rar, tar, gz, 7z, ace, mp3, ogg, mid, ips, bz2, lzh, psd

UserPost
3.14159265358979323846
Posts: 29/61
???
The sprites works???
Ramon
Posts: 65/503
Yes, layer priority is enabled...
Whatever, it's not that important for me. If anybody answeres it, thanks.

I even added vertical fireballs to the level, so now it's a bit challenging
Sukasa
Posts: 1737/2068
1) perhaps that sprite doesn't work in vertical levels
2) is Layer priority enabled on the lava?
Ramon
Posts: 64/503
Thanks a lot, it worked

Now I have still 2 more questions:
1) Why didn't Layer 2 Rise up work?
2) When Mario dies because of the lava, he appears in front of it. It actually already happened before. What can I do against that?
3.14159265358979323846
Posts: 28/61
I have once get this to work, but this one has the following problem:
1. you should use LAYER 2 FALLS, but not LAYER 2 RISES WHEN TOUCHED. Put the lava on layer 1 and other stuff on Layer 2, put a Layer 2 falls sprite somewhere in the lower part of the level(note the game will change the Layer 2 init position and the layer 2 may not be in the correct position, you may need to try several times) then set both horizontal and vertical Layer 2 scroll to none.
2. Sprites won't work, even generators.
3. The screen goes up very slowly.
4. There is no ASM code to get a perfect upward-scrolling effect(downward is aviliable, though)
Ramon
Posts: 62/503
I have it on 08, because I use a vertical level.
ibz10g
Posts: 83/588
Hmm. Try setting the snes register/level mode to 02.
Ramon
Posts: 60/503
I once tried it with having a small layer 2 floor, but still nothing happens. Just, when you stand still on that floor, Mario vibrates
ibz10g
Posts: 80/588
I made a similar level. Your best bet is to use sprite EA where Y=1. This way layer 2 will be constantly rising and falling. If that's not what you want, just place sprite F5 (Layer 2 rise when touched) at Y=0. I'm just throwing it out there, though. But remember, if you want the lava to rise when layer 2 is touched, you'll need some actual land on layer 2, because Mario obviously can't stand on lava.
Ramon
Posts: 58/503
I have a lava level, and I'd like to have some lava rising. I put lava on layer 2, and used the "Rise Layer 2 when touched", but it somehow doesn't work. Nothing rises.
And I see in Level 1E2 that it works there well...
I tried using autoscroll without Layer 2 Vertical Scroll too, but somehow it didn't work either.
Could anybody help me out?
Thanks in advance
Acmlm's Board - I3 Archive - SMW Hacking - Layer 2 Rising Question


ABII

Acmlmboard 1.92.999, 9/17/2006
©2000-2006 Acmlm, Emuz, Blades, Xkeeper

Page rendered in 0.004 seconds; used 350.70 kB (max 396.48 kB)