(Link to AcmlmWiki) Offline: thank ||bass
Register | Login
Views: 13,040,846
Main | Memberlist | Active users | Calendar | Chat | Online users
Ranks | FAQ | ACS | Stats | Color Chart | Search | Photo album
05-18-24 10:56 AM
0 users currently in ROM Hacking.
Acmlm's Board - I3 Archive - ROM Hacking - Zelda Edit - Debug ROM "Mini Editor"
  
User name:
Password:
Reply:
 
Options: - -
Quik-Attach:
Preview for more options

Max size 1.00 MB, types: png, gif, jpg, txt, zip, rar, tar, gz, 7z, ace, mp3, ogg, mid, ips, bz2, lzh, psd

UserPost
cooliscool
Posts: 18/26
Why does anyone make editors? Because I do it doesn't mean I condone doing it, as in, will supply the means to do so.

My main reason for not condoning it in the first place is usually the rules of a said forum, attempting to avoid legal trouble. Take that as you will, heh.
Bane King
Posts: 110/116
Originally posted by cooliscool
Regardless of my involvement in the ROM's existence, I'll never host it on any of my webspace. I don't condone piracy (heh, ironic isn't it?), and will never, ever, host commercial files on my server.


Even if you did somehow own this specific copy legally, downloading another copy would still be considered illegal. Fair use (for US people) technically permits backing up your own game, as its own individual entity.



First I would like to say I love your program. I've never used it because I've never successfully found the debug rom but it definitely has potential. If I ever get my hands on the rom I'll tinker with you program sometime.


Regarding the quoted though...you don't make much sense. How do you not condone piracy, make a editing program for an illegally obtained game, and then on top of that, make it an open source?

From the point I'm getting you're not condoning something you yourself are clearly doing because let's be honest, NOBODY here physically owns the debug version of the game.
Darkdata
Posts: 654/983
Originally posted by Sypher (anime_player)
Originally posted by cooliscool
Even if you did somehow own this specific copy legally, downloading another copy would still be considered illegal. Fair use (for US people) technically permits backing up your own game, as its own individual entity.


Well the only problem I have with that is I don't know if downloading a game I own is really Legal or not. Lots of peolpe say it is then others say its not.



There is a lot of lies on the internet. Also cooliscool is right it's only legal if you dumped it yourself. Like how you can't download a dvd you own, however you can rip it yourself.
Sypher (anime_player)
Posts: 18/39
Originally posted by cooliscool
Even if you did somehow own this specific copy legally, downloading another copy would still be considered illegal. Fair use (for US people) technically permits backing up your own game, as its own individual entity.


Well the only problem I have with that is I don't know if downloading a game I own is really Legal or not. Lots of peolpe say it is then others say its not.
cooliscool
Posts: 17/26
Even if you did somehow own this specific copy legally, downloading another copy would still be considered illegal. Fair use (for US people) technically permits backing up your own game, as its own individual entity.
Sypher (anime_player)
Posts: 17/39
I don't own the debug game. I only have the non debug game..But I thought that did not matter, but I guess I was wrong...So forget I even asked about it..

(oh and i'm not mad about that, if I was it would just mean I get mad when I don't get what I want whitch is stupid)
HyperHacker
Posts: 3430/5072
You don't own the Debug ROM.
Sypher (anime_player)
Posts: 16/39
Originally posted by cooliscool
Nope. Sorry. Not a personal thing, you understand the illegality of your request.

Uploaded 0.8.8 to ZE's Page. Small changelog (almost nonexistent ), but the major addition should warrant this release.


its not illegal if I own the game whitch I do, And if you need a picture to show I will give it. You can just ask me to do something in the picture to prove that Its really me then just some picture on the web. I can just attach it to this forum to show you.
cooliscool
Posts: 16/26
Nope. Sorry. Not a personal thing, you understand the illegality of your request.

Uploaded 0.8.8 to ZE's Page. Small changelog (almost nonexistent ), but the major addition should warrant this release.
Sypher (anime_player)
Posts: 12/39
Do you think it might be possible for you to send it to me in a email since your not going to host it?
cooliscool
Posts: 14/26
Regardless of my involvement in the ROM's existence, I'll never host it on any of my webspace. I don't condone piracy (heh, ironic isn't it?), and will never, ever, host commercial files on my server.
Sypher (anime_player)
Posts: 8/39
I seem to be haveing a problem finding the debug Rom I got everything else i need its just the rom..I look around on your website but I couldent find it. Unless i'm missing something..again.
cooliscool
Posts: 12/26
Oh for sure, Zelda Edit is really still very unfinished. I assure you the future is bright for it. It started out as a simple patcher (ROM Fixes) that I released after "leaking" the Debug ROM to the public, and has already evolved a lot.

rubixcuber: I can't change that. The shadow isn't a hack itself, it's actually in the game, just unused. Replacing a model with this specific one in the level triggers the shadow. I've isolated the actor that does it, which is named "en_elf" .. currently hacking out a method to keep it active at all times.
Sypher (anime_player)
Posts: 5/39
I'm gonna need this one as well.

it looks like a verry good level editer for Zelda oot. But Do you some time in the future it will possible to change the story line if you had the skills, or am I asking a pointless question?
rubixcuber
Posts: 26/356
Nice work. I've been thinking about doing an OoT hack. I like where you're going with the detailed shadow, but shouldn't it be a bit darker? It's almost nonexistant...
cooliscool
Posts: 11/26
Uploaded 0.8.7 (compiled and source code) to the link in my first post. A couple notes on the quick add feature:

A. I'm currently adding a feature to let users add to this. Currently it's predefined with actors I think are the most interesting to place.

B. "Link's New Shadow" option in Actor Replacement gives Link a much more detailed shadow for the level:

Before:



After:



I'll isolate a method to make the change permanent rather than having to replace an actor to make it appear.
Kailieann
Posts: 378/808
Originally posted by cooliscool
I've always been under the impression that Stalfo is singular, Stalfos is plural. May be wrong though, and if so, I'll fix it.


There was one Zelda game where there was a room with three enemies that you had to kill in a certain order. The sign referred to the (singular) skeleton as 'the Stalfos'.
Darkdata
Posts: 638/983
Originally posted by cooliscool
I actually like the .NET framework, and see it as a step in the right direction. The big downside of course being that users of your programs have to install the somewhat large runtime.. until it is standardized, which I hope will go through.


A lage runtime on dial-up is not fun. I did wish more programs used it though I guess I will grab the ninja patcher and paint.net too... Wow I have an excuse to get the runtime.
cooliscool
Posts: 9/26
I'm a veteran VB4/6/C++ programmer, and I actually like the .NET framework. I see it as a step in the right direction.. there's almost literally a class for everything you'll ever need for a windows application. The big downside of course being that users of your programs have to install the somewhat large runtime.. until it is standardized, which I hope will go through. Another bad thing is the overhead caused by the framework which can get pretty high as the project does.
Darkdata
Posts: 637/983
Or an excuse for a typo

Nice work, it's good to see someone(s) who is working hard on zelda oot.
Good work though I hate the net frameworks.....
This is a long thread. Click here to view it.
Acmlm's Board - I3 Archive - ROM Hacking - Zelda Edit - Debug ROM "Mini Editor"


ABII

Acmlmboard 1.92.999, 9/17/2006
©2000-2006 Acmlm, Emuz, Blades, Xkeeper

Page rendered in 0.003 seconds; used 367.34 kB (max 432.88 kB)