(Link to AcmlmWiki) Offline: thank ||bass
Register | Login
Views: 13,040,846
Main | Memberlist | Active users | Calendar | Chat | Online users
Ranks | FAQ | ACS | Stats | Color Chart | Search | Photo album
09-25-24 05:20 PM
0 users currently in SMW Hacking.
Acmlm's Board - I3 Archive - SMW Hacking - Little problem.
  
User name:
Password:
Reply:
 
Options: - -
Quik-Attach:
Preview for more options

Max size 1.00 MB, types: png, gif, jpg, txt, zip, rar, tar, gz, 7z, ace, mp3, ogg, mid, ips, bz2, lzh, psd

UserPost
spel werdz rite
Posts: 1550/1796
You can alter the normal GFX ... I think.
BMF54123
Posts: 654/876
AFAIK, the No Yoshi entrances ignore FuSoYa's special objects, which are responsible for loading ExGFX, palettes, and the like. Not much you can do about it at the moment.
Nintendude88
Posts: 39/61
I used the SMW Level repointer to change the pointers of some of the entrances as the castle and "no yoshi entrances" but as I change them for some reason, it seems that the ExGFX that I use doesn't appear correctly for the level used for the entrances. I hope that I'm explaining this clearly so somebody can understand what I'm asking for.
Acmlm's Board - I3 Archive - SMW Hacking - Little problem.


ABII

Acmlmboard 1.92.999, 9/17/2006
©2000-2006 Acmlm, Emuz, Blades, Xkeeper

Page rendered in 0.003 seconds; used 347.34 kB (max 378.70 kB)