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06-02-24 01:58 AM
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Acmlm's Board - I3 Archive - General Gaming - Circular d-pads: Suck or not suck?
  
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Metal Man88
Posts: 407/701
Ewww. Why would I want to suck on a circular piece of dusty plastic?

...A bit more on topic, horrible puns aside, I find some things silly here. The first is that the circular D-pad is only as good as the stuff underneath it. IF it's made outta something cheap, it'll fall apart and not be accurate. If it's well-designed, it'll rock.

Second thing, that's an Analog Stick you're talking about, NintendoFB. Even worse, the N64 controller has a cross-shaped D-pad, so it doesn't.. exactly... count either.

As for the circular shaped ones I've seen, my Sega Genesis has a good one (I have yet to fly to my death because of it in the games I've played there), whereas my first-gen Saturn controller is sloppy and ineffective. There's probably more cases out there, too... so you can't exactly call every circular d-pad bad at once.
NintendoFB
Posts: 43/190
I gotta say, No, they don't suck because there comes a time when they're useful. Example: Super Smash Brothers and Zelda.
Kasumi-Astra
Posts: 144/258
Originally posted by ||bass

First, when dualshock is off (light is off), the D-Pad is emulated as a 2-axis device. The device reports only up/down/center on axis 1 and left/right/center on axis 2. Any "diagonal" is only SOFTWARE INTERPRETATION of these two axis.



You've missed my point. The cross-style d-pads are regardlessly capable of eight-point control using the software emulation, yet my original arguement was about the shape of the d-pad, not how control is interpreted. If both cross-style and circle-style pads are theoretically capable of the same level of control, then preference should simply fall on the shape of the pad, not the mechanics.
Kailieann
Posts: 490/808
Circular d-pads are only more precise than cross d-pads if you're playing a game that should be played with an analog stick instead of a d-pad anyways.

I guess I can agree with the circular ones being more comfortable, but that's not much comfort when I have to switch ZSNES to keyboard controls in order to play Super Metroid because the damn circlepad keeps breaking my spin-jumps.

Besides, Metroid games are the only games that give me thumb cramps anyways.
Well, Mario 64 used to, but that was before I got an analog controller.
Zidane
Posts: 62/105
Originally posted by Dr_Death16
Originally posted by setz
seriously, maybe I was sega-raised or something, but I prefer a circular D-Pad over a stiff one, for the most part because they're easier to use, I never had any problems with them, plus they look way cooler.
Thumb cramps anyone? I've gotten them from the stiff cross d-pads before if you're going the same sort of direction too often. Circular d-pads are a bit more comfortable on the thumbs.


When I was younger, the SNES controller gave me blisters. I did press a lot harder then, though. The circular pads are a lot more comfortable. They are more precise than the cross pad, but only if the user has good coordination. For those who lack this coordination, it is usually because they rejected the circular pad and never used it enough to master it.

Real gamers use the analog stick. If you're able to master the analog stick, you'll have a clear advantage over those who haven't. There is, actually, a good fighting game that makes use of the analog sticks - Capcom vs. SNK2 EO for the XBox.
Dr_Death16
Posts: 556/970
Originally posted by setz
seriously, maybe I was sega-raised or something, but I prefer a circular D-Pad over a stiff one, for the most part because they're easier to use, I never had any problems with them, plus they look way cooler.
Thumb cramps anyone? I've gotten them from the stiff cross d-pads before if you're going the same sort of direction too often. Circular d-pads are a bit more comfortable on the thumbs.
Simon Belmont
Posts: 1107/1773
Originally posted by neotransotaku
wait...so is a circular d-pad nothing more than an analog stick? because the only circular d-pad I know of the NES max controller...

analog sticks are nice when you play directional games for hours (like sports games). However, i like d-pads for RPGs and stuff...

I actually think analog sticks are the best for RPGs, it makes walking back and forth so much easier when leveling.

Originally posted by HyperHacker
Actually, the cord on my P880 broke (it was like 2 years old) and I replaced it with a P2500, the closest I could find. Same thing but with rumble. Cords break on my things all the time though, so meh. (The D-pad was fine though.)

Though I tried one of their cordless ones and it didn't work at all. It was unresponsive and kept telling me the battery was dead when it wasn't. Maybe I just got a lemon. :-/

I got a saitek p990, the cord broke 2 months after I bought it. tought me to save warranty, receipt, etc info. to this day I have to re-solder the wires every week or two to use it, the d-pad is awesome on it, though.

Originally posted by SonicandFAILS
Genesis gamepad ftw!

I concur.

seriously, maybe I was sega-raised or something, but I prefer a circular D-Pad over a stiff one, for the most part because they're easier to use, I never had any problems with them, plus they look way cooler.
Luigi-San
Posts: 1373/1713
Plus sign shape was the way god wanted d-pads to be shaped. ENd of story.
||bass
Posts: 512/594
Originally posted by Kasumi-Astra
Meh, since the SNES at least, d-pads have been eight point, not four-point, even if they're not circular. I can't think of any application of the non-circular d-pad that doesn't better the circular d-pad in any way, so it's circular d-pad for the win.
Ok..... nevermind that this is not even factually correct. I can even show you wiring diagrams for both the PS, PS DualShock, and PS2 Dualshock that show them being very clearly 4 point, not 8.

First, when dualshock is off (light is off), the D-Pad is emulated as a 2-axis device. The device reports only up/down/center on axis 1 and left/right/center on axis 2. Any "diagonal" is only SOFTWARE INTERPRETATION of these two axis.

Second, when dualchock is ON (light is on), up, down, left, and right are each registered as 4 independant buttons. Again, being no different from square/triangle/x/circle, any diagonal direction is simple a software interpretation of a combination of the four cardinal directions.

In short, there is no inbuilt hardware support for diagonals in the Playstation controllers, which were definately made "since the SNES".
darkwitch
Posts: 11/214
I vote for yes;
I curently have an arcade thing and the controller
has a circular D-pad and that crap makes games
harder to play in my opinion, but at the same time make moving
diagonally easier so I cant deciede my self.

But meh I posted as yes.
Zerodius
Posts: 196/279
In my humble opinion, the circular pad is inferior to the cross one for cases of precision.

Actually, no...

It's more about the controller.

It is a fact: as a general rule, console controllers that use the circular pad are BAD. The controls are shaky and unprecise, leading to mess-ups in hard/precision-heavy games.

If you want any fun with the circular pad, PC controllers do it much better. But then, as a general rule, PC games come in a different style (keyboard and mouse are the most used control devices in PC games) so it really doesn't apply as a general rule.

In terms of potential, the circular one is better. In terms of how it's used as a general rule, cross pad is better.

That was my opinion on the subject.
rubixcuber
Posts: 211/356
I have very shaky hands, and on a circular d-pad I get all sorts of random diagonal presses.

If not for the shaky hands I think I would like the circular though.
The Red Snifit
Posts: 640/739
They suck, but only sometimes.
They suck when...
You are playing a hard game like Gradius 3. (As somebody stated)
You need to be precise on going horizontally, or vertically. (Kingdom Hearts 2 is bad to play with a circular D pad because of this.)
You are playing a fighting game that needs those combos to do any good. (Like, up, up, down, right, A.)
And a few others as well.

They Don't suck when...
You are playing a game where it doesn't matter if you mess up and go diagonally. (3-D RPGs would be a case here.)
You need to be precise on diagonals.
And many more reasons.

I personally hate them, as a classic gamer/speed runner/winner of very hard games, I think it only comes naturally.
Thexare
Posts: 919/1104
That was a one-month bump, but I have some more to say, so maybe I can get some discussion back. Just check thread dates in the future, Belmont.

I don't quite hate all circular d-pads. Xbox controllers have a decent d-pad, though it feels like it's raised a little bit too much, and I can't stand the d-pad on my Saitek PC gamepad (not sure which model right off hand, I think P880) because it's too high, but the Sega Genesis controllers my cousin has (I think one or both of them is/are made by some other company, but I don't know who made it/them) are quite good. I still prefer the cross-shaped, but some of the round ones aren't entirely unbearable.
Belmont
Posts: 2/4
Circular d-pads are "okay". It really depends on who makes the controller. I have played with some circular pads that were just not made well at all. I will play with them but I prefer the classic cross-pad.
HyperHacker
Posts: 3352/5072
Actually, the cord on my P880 broke (it was like 2 years old) and I replaced it with a P2500, the closest I could find. Same thing but with rumble. Cords break on my things all the time though, so meh. (The D-pad was fine though.)

Though I tried one of their cordless ones and it didn't work at all. It was unresponsive and kept telling me the battery was dead when it wasn't. Maybe I just got a lemon. :-/
Kailieann
Posts: 376/808
Originally posted by A Very 19 Grey
If your circular pad is snapping off, that's your own fault for buying a poor quality controller.

Originally posted by HyperHacker
The best controllers I've ever used - Saitek P880 for PC


So either the best PC gamepad HH has ever used is poor quality, or...
I do have another, intact P880. I'm paranoid about even touching the d-pad.

I've got a Logitech DualAction plugged in now. It's pretty decent, except for the lol twitchy part. I don't need pinpoint precision for.. well, any game I play, really.
And even if I did, what's the point of having a controller that's more precise than my hands in the first place?

So yeah, circular d-pads are too twitchy because I don't have the manual dexterity to use them to their fullest potential.
But, apparently I'm not in the minority on that.
Sukasa
Posts: 1717/2068
Eh, I don't have a problem with them. frankly, I like them better, because they're more comfortable.
HyperHacker
Posts: 3343/5072
Grey makes an interesting point. The best controllers I've ever used - Saitek P880 for PC, Mad Catz for SNES, Hip Gear for N64 - all had circular D-pads. I never had a problem with any of them.
Schweiz oder etwas
Posts: 1664/2046
If your circular pad is snapping off, that's your own fault for buying a poor quality controller.

I have a Logitech Dual Action Pro. Best controller I've ever bought. USB, Circular D-Pad, gives me the pinpoint precision I need to play Guilty Gear. My one issue with any D-Pad, however, is how difficult it can be to double-tap them. I usually hit the button so quickly and lightly that it registers as one long press, instead of a pair of separates. It's not that bad, though.
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Acmlm's Board - I3 Archive - General Gaming - Circular d-pads: Suck or not suck?


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