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0 users currently in SMW Hacking. |
User | Post |
pikaguy900 Posts: 59/748 |
I was merely stating how to use the Event Editor for Layer 1, since there are people who refuse to read the help readme, and I don't want this person using the event editor the wrong way, so their hack won't look bad at that point. |
Sparx Posts: 494/529 |
I read the first post, but I didn't understand what pikaguy said, and I was asking for clarification on what he meant. |
Alastor Posts: 7324/8204 |
...
Did you read the first post there? I'm thinking you didn't. |
Sparx Posts: 493/529 |
What?That made almost no sense. Could you clarify that for me? |
pikaguy900 Posts: 58/748 |
Just remember, the way the original game did it, the level you must clear to open that Switch Palace was on another Submap, so it used Layer 1 Event Editor to change the tile. Don't try that if you're trying to change a tile that is revealed on the same submap as the level you clear to make it appear, since Layer 1 Event editing only shows up when you go to another Submap or enter a level. |
Sparx Posts: 492/529 |
Just so you know, it only works on castle tiles (select the top of the castle), fortresses' and switch palaces. |
SonicFTW Posts: 14/14 |
Wow, that was an obvious-yet-not-so-obvious solution. Thanks.
This also opens up other possibilities for my hack, so thanks again! |
ibz10g Posts: 65/588 |
have you messed around with the "destroy level tile settings" dialouge?
I don't know how it works, since i've never experimented with it, but it appears you can destroy up to 24 tiles upon completion. It looks like you just have to set the selected tile to become destroyed after the following event has been activated. The switch palace tiles obviously aren't going to dissapear, and can't have other tiles on the same layer be placed over them. I think you need to mess with this dialouge to flag that the palace has been cleared so that the switch tiles will change into the flattened ones. |
SonicFTW Posts: 13/14 |
Okay, I'm trying to move the yellow switch palace a bit. However, once I get the events set up, everything works fine (the palace tile reveals itself, etc) until I clear it. I can't get the "squashed switch palace" tile to show up on the map. If I fiddle around with the events, I can make it appear, but it's like that even before the normal switch palace tile shows up.
Here's exactly what I'm doing: Event 0: Transparent yellow switch palace is there, leads to level 14. Once beaten, it activates event 2. Event 1: Yellow switch palace tile (leads to level 0) goes over invisible tile leading to level 14 (I'm trying to copy the setup from the original game). Event 2: "Squashed" palace tile appears. |