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0 users currently in SMW Hacking. |
User | Post |
ibz10g Posts: 175/588 |
To make progress even longer, I am going to release two versions. The ACMLM Edition and the Not-so ACMLM Edition.
The ACMLM Edition will feature new sprite GFX to accomodate ACMLM realted dealies. The Not-so ACMLM Edition will incorporate my new sprite GFX. That will be the only notable difference. Even still, it may take a while until I can even release a Demo. |
Luigi-San Posts: 1369/1713 |
Originally posted by Clockworkz Or just turn him into a Banvil |
3.14159265358979323846 Posts: 39/61 |
Originally posted by Kiwisauce I think it looks more like the virus in Dr. Mario. edit: Why is that Blargg breaking into 2 parts? |
Kiwisauce Posts: 22/41 |
Nice graphics! That fuzzy looks even more evil than the original one. |
Kailieann Posts: 483/808 |
Originally posted by Clockworkz Originally posted by Kailieann Except, it's 5:30 in the morning, and I accidentally hit delete instead of quote, so now my post isn't there anymore.. |
PSlugworth Posts: 52/61 |
The cave graphics are decent -- a bit too much contrast, maybe. But that's not a huge problem.
My only issue with it is that I can clearly see where the rock pattern repeats. If you could tone the "seam" down a little bit more it would look much, much better. |
Clockworkz Posts: 849/984 |
Instead of a face, if you slapped the word "BAN" on Thwomp, that'd be cool.
In my opinion, at least. |
ibz10g Posts: 163/588 |
It's been a while. I figure I'll show a bit of what I've done. Please note that this is not all that I have made since I last posted in here.
I don't particularly like how the Beetle or Swooper Bat turned out. I've created a pretty good Pokemon Hacking Level, I think you'll like it. I'm also currently working on the Approval Request Forum. EDIT: Note the Question Sphere. It's the same basic thing, just with a different green surface. That, my friends, is lazyness at its finest. I'll probably go back and change it, though. EDIT2: Also take note, I am no Icegoom. I am aiming to keep the SMW Shading style while changing Sprite appearance. It isn't that easy to do, when I don't really have anything to go off of. The sprites and FG are going to differ slightly, though. Also, I want you to know thatthis project has become more difficult than I had anticipated, so it probably won't progress very quickly. But hey, it's not like I'm throwing together a few levels and GFX from other SMW hacks. |
HyperHacker Posts: 3472/5072 |
Ack!
Originally posted by ibz10g I read this as "cake level". I thought the FG was supposed to look like those frosting swirls on some chocolate cakes. It does look like a good cave, though. Only issue is the FG appears to be mostly dirt which doesn't look great against a mostly rock background. |
ibz10g Posts: 112/588 |
Originally posted by HyperHacker You should have seen it before. I was going to make them blue and use it as an Ice cave. It was terrible. |
HyperHacker Posts: 3468/5072 |
It looks cool, but not like a cake. I can see the effect you're going for but it doesn't really work. |
ibz10g Posts: 111/588 |
Here is an early screenshot of a cave level. I still need to change the background.
I think the ground tuned out allright, but I still think it needs work. The sprites and FG I'm working on, shown in an earlier post, won't be implemented until later. |
ibz10g Posts: 99/588 |
It actually does. I'll redraw it though, because I'm not the first to think it, but it looks terrible. |
rubixcuber Posts: 34/356 |
Nice sprite redraws. I think the goomba looks a little weird without pupils, but that might just be me. As for ACMLM Adventure, I think the overworld sprite for mario should be replaced with a mouse cursor. That would fit with your current overworld idea. |
ibz10g Posts: 94/588 |
This is just a side project. The sprites are temporary and I will most likely use them in another hack. I'm just tired of looking at the old sprites while I work on levels. I will, however, create new ACMLM based graphics once I've got my levels done and I've figured out what I want them to be. |
HyperHacker Posts: 3393/5072 |
I think the feather looks pretty good. Not much of this has a lot to do with Acmlm though. |
Luigi-San Posts: 1292/1713 |
Originally posted by Watermelon The feather looks like a corn dog |
3.14159265358979323846 Posts: 27/61 |
Your sprites doesn't fit Acmlm adventure theme very well.
You may use these sprites if you can't find better ones |
icegoom Posts: 86/190 |
Originally posted by ibz10g Those look pretty good to me. Thwomp, the springboard, and the blocks look particularly good. The only thing that looks a bit off to me is the Spiny. I think you tried to cram too many spikes into too small a space. I wish you luck changing everything. It ends up being a bigger job than you think it is at first. |
Watermelon Posts: 34/44 |
Looks good so far . I don´t like the feather, the Bob-Omb and the fireball, tough. There´s something wrong in them. |
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