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0 users currently in ROM Hacking. |
User | Post |
BMF54123 Posts: 644/876 |
Many arcade games use graphics hardware that is drastically different from home consoles. Oddities include 8 colors per tile, upside-down tiles, 16x16 tiles, separate odd and even bytes (i.e. odd bytes in one file, even bytes in another), and sometimes no set tilesizes at all. There's a good chance you'll have to write your own decoder, or possibly a separate editing tool, depending on how weird the hardware is. |
FreeDOS + Posts: 828/1312 |
MAME uses one of the cleanest ways to store the games, they basically have a file for each ROM chip, and the byte-ordering isn't all f-ed up. It really depends on what the game is, one method of viewing/editing graphics is not necessarily going to be the same for another game. |
HyperHacker Posts: 3191/5072 |
Try other 4bpp modes, advancing a byte or two, etc. |
ShadowTails Posts: 56/80 |
I've been using Tile Molester, of which it can only make it so I can partly tell what most of the graphics are in 4bpp planar, but it's not exactly the clear graphics the game's have when you play them, in that mode I can atleast tell, but not tell well enough, what the graphics I'm looking at are, but has anyone done any documentation or anything for MAME's individual folders from the .zips?
Games I'm most interested in looking into Metal Slug (any) Mega Man 2 The Power Fighters Gunbird I can tell it's not the proper way of viewing the graphics, because when looking at a rom that I actually have pallets for, and can actually look at, I can still tell what each seperate thing is without any mess ups on the tiles I'm viewing. and as you can see, CAPCOM and the weapons items are clearly visible, but not fully viewable, and the font the game uses is also visible, so any suggestions or anything? |