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0 users currently in SMW Hacking. |
User | Post |
C:/xkas bio.asm Posts: 1140/1209 |
Originally posted by asdfOriginally posted by Kailieann SMK use HDMA to have BG mode 0 for the scanlines used for BG and mode 7 for the track, just like HyperHacker said, Mode 0 is the only one that allow to use layer 4, but all layer's tile can only use 4 different color ![]() on a sidenote, earthbound also use it in the 'your sanctuary' battle BG |
asdf Posts: 3304/4077 |
Originally posted by Kailieann I see you're forgetting Super Mario Kart. It uses Layer 4 as part of the background. However, I somehow doubt it's the same as Layer 3, and I even think not every game is capable of using it (and even if, coding it would be very hard work) ![]() |
HyperHacker Posts: 3178/5072 |
The only way you can use layer 4 is by limiting layers 1 and 2 to something like 4 colours. |
Kailieann Posts: 352/808 |
Actually, from what I saw in the one game that actually uses it*, Layer 4 is pretty much the same as Layer 3.
Perhaps someone should look into moving the status bar to Layer 4 instead. That would leave Layer 3 completely open for things like this. *Final Fantasy 5 on the inventory screen |
HyperHacker Posts: 3177/5072 |
There's a reason games like Yoshi's Island and Donkey Kong Country only show on-screen information when they need to using sprites (or in the former case, on the pause screen). |
ibz10g Posts: 28/588 |
Originally posted by ibz10g Or have I? I can't figure out layer priorities. Which one do I have to set it to to have layer 2 above layer 1? |
Kailieann Posts: 351/808 |
I may just throw out the status bar altogether.
I mean, seriously, what has it ever done for me? |
Smallhacker Posts: 722/832 |
I hate how the status bar ruins an entire layer. The possibilities for layer 3 would be a million times bigger if only the status bar wasn't there.
Note to self: Look into how hard it would be to move the status bar to the sprite layer. |
ibz10g Posts: 27/588 |
er, nevermind![]() i figured it out myself |
Omega Posts: 327/361 |
Originally posted by spel werdz riteOriginally posted by Smallhacker at the archive Err, you forgot the file. Here ya go ![]() |
spel werdz rite Posts: 1279/1796 |
Originally posted by Smallhacker at the archive
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Sukasa Posts: 1658/2068 |
Smallhacker made it where you could use the Extended animatiosn dialog with a special GFX file he made to make layer 3 snow. Look up his thread, that'll tell you how to make it work. I *think* it's on this incarnation of the board, just look through threads by smallhacker (at the bottom of his profile page) |
Kailieann Posts: 349/808 |
As I recall the rain in SMO was layer 2.
I do vaguely remember hearing something about being able to use EXanimations to mess with.. something. And that that could possibly be used for rain. But that whole conversation went straight over my head. |
ibz10g Posts: 26/588 |
Its a pipedream, I know. I just played Super Mario Odyssey (Awesome. Mildly dissapointed how it just ends) and I got to thinking, "Rain. Cool. I bet you use snow in the same exact way."
And I'm very sure that this would be a layer 3 feature. So how would I go about adding it? |