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06-01-24 11:05 AM
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Acmlm's Board - I3 Archive - SMW Hacking - 6-digit coin counter!
  
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RDOG
Posts: 22/31
I just found a bug and fixed it, you'll need to download it again.
yop
Posts: 12/12
i just want to say this is a great idea. good work. the enemy-kills idea is cool too, if it would work.
Stephan Reiken
Posts: 159/200
Could you create a new Coin Counter with 6 digits instead of replacing the Score Counter? I like the Score Counter .

Either way, this is the sort of thing I've been waiting for, thanks a lot
Glyphodon
Posts: 353/536
Okay, I didn't mention moving it at all. Just move the coin graphic to above the counter so it doesn't run into TIME and add the X that appears after it so it doesn't look so empty. That would be the easiest way to go.

Although I think the word COIN above it like TIME would look pretty snazzy now that you've got so many digits, I forgot that you'd have to use Lunar Magic to edit the graphics, and Lunar Magic does stuff to the ROM.
RDOG
Posts: 21/31
Glyph, Smallhacker's status bar editor can't move the score counter.
Glyphodon
Posts: 352/536
Uh, why would it even do that in the first place, Bloodstar? It looks like he's using the RAM for the score to save the coins in rather than the one that is checked after reaching 100. Also, coins reset after 100 and this counter has 6 digits, so it seems pretty obvious that that part of the code was hacked.

This computer doesn't have IPS patchers or RAR decompressors, so a post more relevant to the actual patch is pending. Anyway...

Your score counter's ugly. Just look at all those zeros and how the coin gets way too close to the time meter. I think it'd look great if you wrote COIN above the counter in a font like TIME and made the color of the coin counter and the letters the same color. The coin icon doesn't look good anymore.

Originally posted by HyperHacker
Nice. You could use the old counter for something else, like an SML2-style enemy kill counter.

Said enemy counter would be useless unless you made a star fall once you beat 30 enemies. That would be feasible, actually. Put the current item box in a different spot in RAM, put the star in the item box, drop the star, put the item back in the item box... If you did something like that, the star would fall much like SML2.
RDOG
Posts: 20/31
I did remove that problem.
Bloodstar
Posts: 270/669
The only problem this may pose... is with the lives. It'd be EXTREMELY easy to cheat them, unless you removed the adding extra lives on 100 coins too. =P
HyperHacker
Posts: 3124/5072
Nice. You could use the old counter for something else, like an SML2-style enemy kill counter.
RDOG
Posts: 19/31


Removes the old counter, and replaces the score (it's useless anyway). This is useful if you want to make a shop that has items that cost more than 99 coins. The RAR file below contains a patch, a .bin file with code, and a readme. Read the readme for instructions.

Download Now
Acmlm's Board - I3 Archive - SMW Hacking - 6-digit coin counter!


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