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06-23-24 05:32 AM
0 users currently in SMW Hacking.
Acmlm's Board - I3 Archive - SMW Hacking - Questions.
  
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Alastor
Posts: 7253/8204
But it doesn't help him much. If you really need to do that, the help file lists their level addresses, so just save them as a real level and edit the pointers to where you save it to after you edit stuff.
Luigi-San
Posts: 1227/1713
For question #1: The No Yoshi entrance was unused in the original SMW, but it pops up in the test levels. To get rid of that, in LM, go to Level->Change Other Properties and tick the box that says "Disable No Yoshi Level Entrance". That also works for Ghost Houses and Castles/Fortresses.
Sukasa
Posts: 1588/2068
For question 2: Avoid changing colours 08 through 0F, and colours 19 through 1F in the palette editor.
Nintendude88
Posts: 33/61
Two Questions.

1. For the "No Yoshi" levels for (castles, ghosts house, etc.) are there levels for those, so I'll be able to edit the graphics so they won'y look like garbage since I edited the FG/BG for my hack? If the

2.About the custom palletes for ExGFXs, I noticed that some of them can change the HUDs colors, is there a way to prevent that?
Acmlm's Board - I3 Archive - SMW Hacking - Questions.


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