(Link to AcmlmWiki) Offline: thank ||bass
Register | Login
Views: 13,040,846
Main | Memberlist | Active users | Calendar | Chat | Online users
Ranks | FAQ | ACS | Stats | Color Chart | Search | Photo album
05-17-24 08:44 AM
0 users currently in ROM Hacking.
Acmlm's Board - I3 Archive - ROM Hacking - ROM Hacking Utilities
  
User name:
Password:
Reply:
 
Options: - -
Quik-Attach:
Preview for more options

Max size 1.00 MB, types: png, gif, jpg, txt, zip, rar, tar, gz, 7z, ace, mp3, ogg, mid, ips, bz2, lzh, psd

UserPost
-=Sil3n7=-
Posts: 2/11
Hex editing fceuxd
Graphics tile editor pro-really nice ^^
the_icepenguin
Posts: 166/257
Originally posted by Dude Man
This reminds me alot of the "whats your weapon thread"
http://board.acmlm.org/thread.php?id=4481



You're right, that thread is just like this! hehe...

Can this thread be stickied?
It will help out a lot of newer people...
(I know this thread would have helped me out A LOT when I first started...)
Dragon hellfire
Posts: 21/162
Hex editing: Translation Station
Tile editing: Tile Layor Pro
Debugging: FCEUXD SP
Dude Man
Posts: 91/96
I use TLP and yychr for graphics
Transelhexion for hex editing.

This reminds me alot of the "whats your weapon thread"
http://board.acmlm.org/thread.php?id=4481
SirCadgoan
Posts: 15/22
I use

Hex/text editing: XVI32 with NEStcle
Graphics Editing: Tile Molester
Tanks
Posts: 135/596
Originally posted by the_icepenguin
The other day I downloaded YY-CHR and when I opened it, the name changed to something like: yy-me-e.

And it didn't work. Is it supposed to do this?


Thats yy-me a smb utility... Look for YY-chr on romhacking.net. By the way, YY-chr is now updated so that it is not read as a virus.
the_icepenguin
Posts: 161/257
The other day I downloaded YY-CHR and when I opened it, the name changed to something like: yy-me-e.

And it didn't work. Is it supposed to do this?
C:/xkas bio.asm
Posts: 1139/1209
Originally posted by blackhole89
(Dis-)Assembly: SPASM ("Snes Professional ASM development kit")

I've been using it but it's start to piss me off

Anyway, I've been trying to get into assambler lately, but when I disassamble my ROM, I'm never able to reassamble it. Do I need to change some stuff in order to resassamble it, and if I need to, what I need the change?
the_icepenguin
Posts: 151/257
This is going better than I thought!




To make Table Files:

I use Nesticle to find out the hex value for each letter.

I have no problem doing it this way, but I'm just wondering if there is another way...?
Gideon Zhi
Posts: 38/125
For those of you who love hexposure and are pissed that it doesn't work in an NT-based Windows, you need to get yourselves Windhex32. It's basically the same program, but with better table support, more features, and is Windows native.
ShadowSonic
Posts: 35/41
Hex Editing: Transhlextion
Sprite Editing: Tile Layer Pro
SNES Palette Editing: SNESPal
SNES Palette Finder: VSNES

Anyone know if SNESPal is outdated? Seems like it to me, lol.
Xkeeper
Posts: 3372/5653
There was a Windows version of Hexposure, too, but it was total and complete crap. (It'd crash if you hit backspace, for example....)
Milly
Posts: 20/145
Ah nice, and it even looks the same as the old one ... I guess I'll have to mess around with it later to see if it's still as good, although I'm pretty much used to Translhextion now
Ailure
Posts: 1704/2602
FCEUXD and whatever Hex editor the computer I use have. I tend to use the first best hex editor I find after a google search.

Though I did play around with 6502 assembly for a bit, but I honestly never got around doing any ASM hacks. x3 But I know how to do that, in theory anyway... Besides I probably wind up doing stuff in pure machine code if it's simple hacks anyway.
Googie
Posts: 259/391
Originally posted by Acmlm
Hexposure would still be a good hex editor if it wasn't for DOS


Djinn rewrote a version of Hexposure that'll work with Windows XP, here's the link.
Sukasa
Posts: 1565/2068
Hex editing: Translhextion and goldfinger (goldfinger has no search relative function and I can't get thingy table to work the way I want to in transylhextion)
Tile editing: YY-CHR, if LM won't work.

Assembling: X112F.exe (can't remember it's full name), Translhextion + 65816ref.hlp
Coding: jEdit (yay for syntax highlighting), sometimes Notepad
Debugging/tracing: Geiger's SNES9X debugger
Automation: Whatever I need I write in VB6
Tanks
Posts: 104/596
I thought id' post for the wanna' be sonic hackers-
Son-ed = noob friendly all
Son-ed 2 = not so noob friendly but awesome once you learn how to use it
Esrael Sonic editor II = an okay sonic editor (all in one ips patcher, checksum checker and other various utilities)
Sonik sprite = good sonic game sprite editor (tile layer pro is good too...)

If you want a bigger list, check out hacking cult.
d4s
Posts: 87/98
cool layout, blackhole, but do you even have memories of what the ddr was like?
the only thing i remember was chancellor kohls keynote speach in 1989 and i was 6 at that time.

oh, and i think i was in jena around 1987, but i dont remember anything from there, apart from the wasted roads that made travelling by car a real pain, even more so for a little whiny child.
blackhole89
Posts: 243/427
Hex editing: XVI32
Tile editing: YY-CHR
Debugging: Geiger's Snes9x debugger 1.43dev-ep8

Various automation: short C++ programs written when needed

(Dis-)Assembly: SPASM ("Snes Professional ASM development kit"); TASM; a proprietary assembler I wrote myself; IDA Pro
Milly
Posts: 17/145
Hex editing: Translhextion
Tile editing: TileLayer Pro or YY-CHR
Debugging: FCEUXD SP

ASM: (for NES, at least)
- Disassembling: da65
- Assembling: ca65, ld65
- Coding: EditPlus
(otherwise it'd be just a text editor, hex editor and manual conversion, like I first did)

Translhextion and TileLayer Pro are old now, but Hexposure would still be a good hex editor if it wasn't for DOS
This is a long thread. Click here to view it.
Acmlm's Board - I3 Archive - ROM Hacking - ROM Hacking Utilities


ABII

Acmlmboard 1.92.999, 9/17/2006
©2000-2006 Acmlm, Emuz, Blades, Xkeeper

Page rendered in 0.004 seconds; used 360.67 kB (max 433.09 kB)