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0 users currently in ROM Hacking. |
User | Post |
-=Sil3n7=- Posts: 2/11 |
Hex editing fceuxd
Graphics tile editor pro-really nice ^^ |
the_icepenguin Posts: 166/257 |
Originally posted by Dude Man You're right, that thread is just like this! hehe... Can this thread be stickied? It will help out a lot of newer people... (I know this thread would have helped me out A LOT when I first started...) |
Dragon hellfire Posts: 21/162 |
Hex editing: Translation Station
Tile editing: Tile Layor Pro Debugging: FCEUXD SP |
Dude Man Posts: 91/96 |
I use TLP and yychr for graphics
Transelhexion for hex editing. This reminds me alot of the "whats your weapon thread" http://board.acmlm.org/thread.php?id=4481 |
SirCadgoan Posts: 15/22 |
I use
Hex/text editing: XVI32 with NEStcle Graphics Editing: Tile Molester |
Tanks Posts: 135/596 |
Originally posted by the_icepenguin Thats yy-me a smb utility... Look for YY-chr on romhacking.net. By the way, YY-chr is now updated so that it is not read as a virus. |
the_icepenguin Posts: 161/257 |
The other day I downloaded YY-CHR and when I opened it, the name changed to something like: yy-me-e.
And it didn't work. Is it supposed to do this? |
C:/xkas bio.asm Posts: 1139/1209 |
Originally posted by blackhole89 I've been using it but it's start to piss me off Anyway, I've been trying to get into assambler lately, but when I disassamble my ROM, I'm never able to reassamble it. Do I need to change some stuff in order to resassamble it, and if I need to, what I need the change? |
the_icepenguin Posts: 151/257 |
This is going better than I thought!
To make Table Files: I use Nesticle to find out the hex value for each letter. I have no problem doing it this way, but I'm just wondering if there is another way...? |
Gideon Zhi Posts: 38/125 |
For those of you who love hexposure and are pissed that it doesn't work in an NT-based Windows, you need to get yourselves Windhex32. It's basically the same program, but with better table support, more features, and is Windows native. |
ShadowSonic Posts: 35/41 |
Hex Editing: Transhlextion
Sprite Editing: Tile Layer Pro SNES Palette Editing: SNESPal SNES Palette Finder: VSNES Anyone know if SNESPal is outdated? Seems like it to me, lol. |
Xkeeper Posts: 3372/5653 |
There was a Windows version of Hexposure, too, but it was total and complete crap. (It'd crash if you hit backspace, for example....) |
Milly Posts: 20/145 |
Ah nice, and it even looks the same as the old one ... I guess I'll have to mess around with it later to see if it's still as good, although I'm pretty much used to Translhextion now |
Ailure Posts: 1704/2602 |
FCEUXD and whatever Hex editor the computer I use have. I tend to use the first best hex editor I find after a google search.
Though I did play around with 6502 assembly for a bit, but I honestly never got around doing any ASM hacks. x3 But I know how to do that, in theory anyway... Besides I probably wind up doing stuff in pure machine code if it's simple hacks anyway. |
Googie Posts: 259/391 |
Originally posted by Acmlm Djinn rewrote a version of Hexposure that'll work with Windows XP, here's the link. |
Sukasa Posts: 1565/2068 |
Hex editing: Translhextion and goldfinger (goldfinger has no search relative function and I can't get thingy table to work the way I want to in transylhextion)
Tile editing: YY-CHR, if LM won't work. Assembling: X112F.exe (can't remember it's full name), Translhextion + 65816ref.hlp Coding: jEdit (yay for syntax highlighting), sometimes Notepad Debugging/tracing: Geiger's SNES9X debugger Automation: Whatever I need I write in VB6 |
Tanks Posts: 104/596 |
I thought id' post for the wanna' be sonic hackers-
Son-ed = noob friendly all Son-ed 2 = not so noob friendly but awesome once you learn how to use it Esrael Sonic editor II = an okay sonic editor (all in one ips patcher, checksum checker and other various utilities) Sonik sprite = good sonic game sprite editor (tile layer pro is good too...) If you want a bigger list, check out hacking cult. |
d4s Posts: 87/98 |
cool layout, blackhole, but do you even have memories of what the ddr was like?
the only thing i remember was chancellor kohls keynote speach in 1989 and i was 6 at that time. oh, and i think i was in jena around 1987, but i dont remember anything from there, apart from the wasted roads that made travelling by car a real pain, even more so for a little whiny child. |
blackhole89 Posts: 243/427 |
Hex editing: XVI32
Tile editing: YY-CHR Debugging: Geiger's Snes9x debugger 1.43dev-ep8 Various automation: short C++ programs written when needed (Dis-)Assembly: SPASM ("Snes Professional ASM development kit"); TASM; a proprietary assembler I wrote myself; IDA Pro |
Milly Posts: 17/145 |
Hex editing: Translhextion
Tile editing: TileLayer Pro or YY-CHR Debugging: FCEUXD SP ASM: (for NES, at least) - Disassembling: da65 - Assembling: ca65, ld65 - Coding: EditPlus (otherwise it'd be just a text editor, hex editor and manual conversion, like I first did) Translhextion and TileLayer Pro are old now, but Hexposure would still be a good hex editor if it wasn't for DOS |
This is a long thread. Click here to view it. |