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05-17-24 04:46 AM
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Acmlm's Board - I3 Archive - ROM Hacking - Super Link 64?
  
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Tanks
Posts: 105/596
Originally posted by Ringwall
Now that's what I call complicated


Come back in a few years when lunar magic 64 is out so it can be a cake walk for you to make any n64 hack you want.
Ringwall
Posts: 4/9
Now that's what I call complicated
HyperHacker
Posts: 3068/5072
1) Determine how models are stored in OoT.
2) Extract the model, textures, animation data, etc.
3) Determine how SM64's animation works.
4) Write a program to convert it to SM64's format.
5) Repoint the Mario 64 model data to your newly inserted Link model.

Note that Mario 64 uses MIO0 compression and OoT uses YAZ0. I have an MIO0 [de]compressor with source if you need it but the compression doesn't really work well. I don't know of any YAZ0 utilities that work; you might have to write a decompressor for that.
Shadic
Posts: 345/528
In all likelyness, you aren't going to get it done, simple as that.

If you must, try a graphic hack for the NES or SNES first, and you'll start to get an idea.

However, 3D models is much more complex, not to mention Link probably has too high of a poly-count to go over Mario from Mario 64.
Ringwall
Posts: 3/9
What I need is a tutorial of how to take a model from one game and implement it into another. I don't know any coding and I probably seem very noobish but it would be awesome junk if link was in sm64 instead of mario.
Acmlm's Board - I3 Archive - ROM Hacking - Super Link 64?


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