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06-28-24 04:11 AM
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Acmlm's Board - I3 Archive - Approval Request Forum - Looking for approval, please!
  
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BMF54123
Posts: 609/876
(approved last night, re-approving)
Bloodstar
Posts: 269/669
Originally posted by Knight of Time
Originally posted by Bob M. Frendelkraut, Esq.
YOU KNOW WHAT YOU DOING.

(sorry )


Um, is that a question or a comment?


To me, it sounds like he MEANT to approve you, but forgot to actually do so...
Knight of Time
Posts: 43/69
Originally posted by Bob M. Frendelkraut, Esq.
YOU KNOW WHAT YOU DOING.

(sorry )


Um, is that a question or a comment?

You got me confused there, BMF.

Other than my Star World SS, the other levels aren't as hard once you get used to the timing. I even have power-ups after some of the tough spots, like in the waterfall cave level.

Still, I wish I was able to help others again in the SMW Hacking forum from time to time, like I used to occasionally.
BMF54123
Posts: 603/876
YOU KNOW WHAT YOU DOING.

(sorry )
Stifu
Posts: 457/647
Looks okay, except it looks much too hard to be any fun, from my point of view.
Knight of Time
Posts: 42/69
Hi, I'm slightly nervous about doing this but...

I'm slowly inching closer to releasing the second demo of my hack, Super Mario World: Mario and Luigi's Double Trouble (but with the fact I'm heading to college in a few weeks, I might not be able to do much work on my hack, and it may take me a while to release the next demo). To prove my point, I wish to show a few new SS from the second and third worlds (and hopefully save me from having to post the SS in the main SMW forum if I do get approved), please. I'm also going to post some info about each SS, just so that I can reduce any confusion any of them may bring.



-this is a SS from one of my forest levels. I have the tops of the timed lifts (and the platform that moves to the right forever when you jump on it, this is in another forest level of mine) looking slightly different just to see if I can get them to blend in with the forest theme, that's all. The spikes here are hurt blocks, so they won't kill the player unless he's small.



-this SS is from my second castle, and incase anyone's wondering, the spiked "pillars" are on layer 2 and set to move vertically, so the player has to watch their climbing here.



Can't really say much about this SS, but it is possible to land on the bullet machine here without hitting the Munchers. Timing, people.



If anyone's curious about this SS from my third castle, I have the layer 2 translucent option on, and the water has been set to be on layer 2. The bubbles represent the currents found in this world.



This SS is from the first level in my star world (FYI guys, this world's about having hard levels much like the Lost World of both DKC2/DKC3), and the Porcupuffer is completely invincible here (it has to be; this spot requires spin jumping on it at the right time, which seems to vary from time to time, there's also some other spots where you have to avoid it while getting past other enemies). This spot is one of the tough ones, though.



This SS is from the same level as the previous one. Now, the bridges you guys see are really sensitive bricks that bounce the player up a bit, but this area can be passed without getting hurt if the player is big. Again, timing is the key.



This is the forest level from the star world in my hack. With the combination of moving platforms and donut lifts, this is just one of the hard spots to pass without being hit.

Anyway, what do you guys think of these new SS?


Acmlm's Board - I3 Archive - Approval Request Forum - Looking for approval, please!


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